Mielőtt nekiálltam volna az k6-3at agyusztálni, gondoltam bemelegítek K7-en. Először még radeon9600-al. Telepít aztán gyúm indít. Meg is lett az eredménye:
1252 MHz AMD CPU with MMX & 3DNow! & SSE
256 MB System Memory
256 MB Video Memory
Winsock Initialized
Hostname: tr-96f8afb4b3cd
IP: 127.0.0.1
doom using MMX & SSE for SIMD processing
enabled Flush-To-Zero mode
------ Initializing File System ------
Current search path:
F:\Doom3/base
F:\Doom3\base\pak004.pk4 (5137 files)
F:\Doom3\base\pak003.pk4 (4676 files)
F:\Doom3\base\pak002.pk4 (6120 files)
F:\Doom3\base\pak001.pk4 (8972 files)
F:\Doom3\base\pak000.pk4 (2698 files)
F:\Doom3\base\game00.pk4 (2 files)
game DLL: 0x0 in pak: 0x0
file system initialized.
--------------------------------------
----- Initializing Decls -----
------------------------------
------- Initializing renderSystem --------
using ARB renderSystem
renderSystem initialized.
--------------------------------------
4966 strings read from strings/english.lang
Couldn't open journal files
execing editor.cfg
execing default.cfg
execing DoomConfig.cfg
couldn't exec autoexec.cfg
4966 strings read from strings/english.lang
----- Initializing Sound System ------
sound system initialized.
--------------------------------------
----- R_InitOpenGL -----
Initializing OpenGL subsystem
...registered window class
...registered fake window class
...initializing QGL
...calling LoadLibrary( 'opengl32' ): succeeded
Couldn't find proc address for: wglGetExtensionsStringARB
Couldn't find proc address for: wglSwapIntervalEXT
Couldn't find proc address for: wglGetPixelFormatAttribivARB
Couldn't find proc address for: wglGetPixelFormatAttribfvARB
Couldn't find proc address for: wglChoosePixelFormatARB
Couldn't find proc address for: wglCreatePbufferARB
Couldn't find proc address for: wglGetPbufferDCARB
Couldn't find proc address for: wglReleasePbufferDCARB
Couldn't find proc address for: wglDestroyPbufferARB
Couldn't find proc address for: wglQueryPbufferARB
Couldn't find proc address for: wglBindTexImageARB
Couldn't find proc address for: wglReleaseTexImageARB
Couldn't find proc address for: wglSetPbufferAttribARB
...calling CDS: ok
...created window @ 0,0 (640x480)
Initializing OpenGL driver
...getting DC: succeeded
...attempting to use stereo
...PIXELFORMAT 7 selected
...creating GL context: succeeded
...making context current: succeeded
Couldn't find proc address for: wglGetExtensionsStringARB
Couldn't find proc address for: wglSwapIntervalEXT
Couldn't find proc address for: wglGetPixelFormatAttribivARB
Couldn't find proc address for: wglGetPixelFormatAttribfvARB
Couldn't find proc address for: wglChoosePixelFormatARB
Couldn't find proc address for: wglCreatePbufferARB
Couldn't find proc address for: wglGetPbufferDCARB
Couldn't find proc address for: wglReleasePbufferDCARB
Couldn't find proc address for: wglDestroyPbufferARB
Couldn't find proc address for: wglQueryPbufferARB
Couldn't find proc address for: wglBindTexImageARB
Couldn't find proc address for: wglReleaseTexImageARB
Couldn't find proc address for: wglSetPbufferAttribARB
------- Input Initialization -------
Initializing DirectInput...
mouse: DirectInput initialized.
keyboard: DirectInput initialized.
------------------------------------
sound: STEREO
X..GL_ARB_multitexture not found
X..GL_ARB_texture_env_combine not found
X..GL_ARB_texture_cube_map not found
X..GL_ARB_texture_env_dot3 not found
X..GL_ARB_texture_env_add not found
X..GL_ARB_texture_non_power_of_two not found
X..GL_ARB_texture_compression not found
X..GL_EXT_texture_filter_anisotropic not found
X..GL_EXT_texture_lod not found
X..GL_1.4_texture_lod_bias not found
X..GL_EXT_shared_texture_palette not found
X..GL_EXT_texture3D not found
X..GL_EXT_stencil_wrap not found
X..GL_NV_register_combiners not found
X..GL_EXT_stencil_two_side not found
X..GL_ATI_separate_stencil not found
X..GL_ATI_fragment_shader not found
X..GL_ARB_vertex_buffer_object not found
X..GL_ARB_vertex_program not found
X..GL_ARB_fragment_program not found
********************
ERROR: The current video card / driver combination does not support the necessary features
********************
Error during initialization
Shutting down OpenGL subsystem
...wglMakeCurrent( NULL, NULL ): success
...deleting GL context: success
...releasing DC: success
...destroying window
...resetting display
...shutting down QGL
...unloading OpenGL DLL
A jelek szerint 3dnow-t sem használ. Na de mi a baja, a múltkor ment! Mintha valami openGL gondja lenne, pedig minden fel van települve, driver, direktX. Aztán kibontakozni látszott, hogy az alap driverrel nem kerül fel a kiterjesztett vga funkció (képernyő tulajdonságok-speciálisban a mindenféle egyéb vgakártya fül a hagyományosok mellett). Eddig ilyen problémám mondjuk nem volt, úgyhogy kicsit új volt a dolog. Na ment a hajkurászás komplett driverek után, amit bár találtam xp-hez való catalyst formájában, de azzal sem indult a gém. Tehát maradt a gef5200. Neki is ugyanúgy komplett driver kellett, elsőként asus drivert kapott, de azzal a játék valamiért kicsit szaggatott a legtáposabb hardverkörnyezetbn is, úgyhogy maradt az nvidia. A leírásból nem derül ki, de jó sok időbe került a produkciót összehozni. A gamét meg már mindenki rég elfelejtette. Nem csodálom. Inkább Unreal. Original DOOM rulez örökké!
Szerkesztette: Samuraj 2009. 02. 25. 20:10 -kor
A vindóz nem program! Nem lehet memória igénye! Csak egy alaprendszer, amin a programok futhatnak, nekik lehet memória igényük! A vindóz igenis érje be 64Kilobyte-val! Kiváltképp a telepítője!