
This benchmark is not meant to run with 30fps on your machine, because it features realtime global illumination. The RealStorm Engine does not use your grafic acceleration card, anything you see is calculated by your CPU.
What you see in the benchmark has nothing to do with polygons. The scenes are build with mathematical primitives based on 3D-functions; like spheres, cylinders, planes combined with realistic light models (per pixel lighting) and diffuse light reflection (Global Illumination).



Letöltés
A program remeklül alkalmas rendszer stabilitás mérésre is

Jöhetnek az eredmények
