Wolfenstein The Old Blood.0.1448 win-x64 Retail Apr 28 2015 11:29:58
Wolfenstein The Old Blood.0.1448
------ Initializing File System ------
Current search path:
C:/Users/apaca/Saved Games/MachineGames/Wolfenstein The Old Blood/base/
C:/Program Files/Wolfenstein The Old Blood/base/
file system initialized.
BenchmarkGameData: ofs 0 and 0x139722752x
774 microseconds
602 microseconds
515 microseconds
561 microseconds
707 microseconds
507 microseconds
527 microseconds
561 microseconds
581 microseconds
488 microseconds
Average seek time without outliers: 570 microseconds
fileBenchmarkImpliesGameIsOnHD: true
---------------------------
idStreamingInstallManager::Init: using langMask 1 for lang english
1 CPU package, 3 physical cores, 6 logical cores
log file 'qconsole.log' opened on Sun Aug 02 07:22:55 2015
3493 MHz AMD CPU with MMX & SSE & SSE2 & SSE3 & SSSE3 & SSE41 & SSE42 & AVX & HTT
65536 kB 1st level cache, 2097152 kB 2nd level cache, 8388608 kB 3rd level cache
8176 MB System Memory
Winsock Initialized
Found interface: {916C03B4-D9C2-465F-9861-072D14E6FD9A} Realtek PCIe GBE sorozatú vezérlő - 192.168.0.102/255.255.255.0
Sys_InitNetworking: adding loopback interface
Executing default.cfg for device #0...
Unknown command 'vehicle_stickControl'
execing joystick.cfg
Executing default.cfg for device #1...
Unknown command 'vehicle_stickControl'
execing joystick.cfg
Executing default.cfg for device #2...
Unknown command 'vehicle_stickControl'
execing joystick.cfg
Executing default.cfg for device #3...
Unknown command 'vehicle_stickControl'
execing joystick.cfg
idLib::SetProduction( PROD_PRODUCTION )
OpenDLCFileHandles: 0 packages mounted.
WARNING: Config file "wolftobConfig.cfg" not found
Command line is: "C:\Program Files\Wolfenstein The Old Blood\WolfOldBlood_x64.exe"
Registry key 'System\CurrentControlSet\Control\Video\{6C772514-6DD9-4700-9B24-3CBCC9B85B63}\0000' name 'DriverDesc' is not a string type
providerName: Advanced Micro Devices, Inc.
driverDesc:
driverVersion: 15.200.1062.0
found driver version major: 15, minor 200
------- Initializing renderSystem --------
PreliminaryRenderSetup
---registered window class
---registered fake window class
---registered context window class
GetWGLExtensionsWithFakeWindow: OpenGL Vendor: "ATI Technologies Inc."
GetWGLExtensionsWithFakeWindow: OpenGL Renderer: "AMD Radeon HD 7800 Series"
GetWGLExtensionsWithFakeWindow: OpenGL version: "4.5.13399 Compatibility Profile Context 15.200.1062.0"
---using WGL_EXT_swap_control
X..WGL_EXT_swap_control_tear not found
CreateOpenGLContextForCurrentThread: Assuming pre-checked Graphics Vendor: "ATI Technologies Inc."
CreateOpenGLContextOnDC: Using gl version 3.2
created OpenGL 3.2 context
CreateOpenGLContextForCurrentThread: Actually got context with Vendor: "ATI Technologies Inc."
CreateOpenGLContextForCurrentThread: Assuming pre-checked Graphics Vendor: "ATI Technologies Inc."
CreateOpenGLContextOnDC: Using gl version 3.2
created OpenGL 3.2 context
CreateOpenGLContextForCurrentThread: Actually got context with Vendor: "ATI Technologies Inc."
----- GL_Init -----
OpenGL version 3.2
---using GL_ARB_tessellation_shader
GL_AMDX_debug_output GL_AMD_blend_minmax_factor
GL_AMD_conservative_depth GL_AMD_debug_output
GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend
GL_AMD_framebuffer_sample_positions GL_AMD_gcn_shader
GL_AMD_gpu_shader_int64 GL_AMD_interleaved_elements
GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete
GL_AMD_performance_monitor GL_AMD_pinned_memory
GL_AMD_query_buffer_object GL_AMD_sample_positions
GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_atomic_counter_ops
GL_AMD_shader_stencil_export GL_AMD_shader_stencil_value_export
GL_AMD_shader_trace GL_AMD_shader_trinary_minmax
GL_AMD_sparse_texture GL_AMD_stencil_operation_extended
GL_AMD_texture_cube_map_array GL_AMD_texture_texture4
GL_AMD_transform_feedback3_lines_trianglesGL_AMD_transform_feedback4
GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_viewport_index
GL_ARB_ES2_compatibility GL_ARB_ES3_1_compatibility
GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays
GL_ARB_base_instance GL_ARB_bindless_texture
GL_ARB_blend_func_extended GL_ARB_buffer_storage
GL_ARB_clear_buffer_object GL_ARB_clear_texture
GL_ARB_clip_control GL_ARB_color_buffer_float
GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader
GL_ARB_conditional_render_inverted GL_ARB_conservative_depth
GL_ARB_copy_buffer GL_ARB_copy_image
GL_ARB_cull_distance GL_ARB_debug_output
GL_ARB_depth_buffer_float GL_ARB_depth_clamp
GL_ARB_depth_texture GL_ARB_derivative_control
GL_ARB_direct_state_access GL_ARB_draw_buffers
GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex
GL_ARB_draw_indirect GL_ARB_draw_instanced
GL_ARB_enhanced_layouts GL_ARB_explicit_attrib_location
GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions
GL_ARB_fragment_layer_viewport GL_ARB_fragment_program
GL_ARB_fragment_program_shadow GL_ARB_fragment_shader
GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object
GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4
GL_ARB_get_program_binary GL_ARB_get_texture_sub_image
GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64
GL_ARB_half_float_pixel GL_ARB_half_float_vertex
GL_ARB_imaging GL_ARB_indirect_parameters
GL_ARB_instanced_arrays GL_ARB_internalformat_query
GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata
GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range
GL_ARB_multi_bind GL_ARB_multi_draw_indirect
GL_ARB_multisample GL_ARB_multitexture
GL_ARB_occlusion_query GL_ARB_occlusion_query2
GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object
GL_ARB_point_parameters GL_ARB_point_sprite
GL_ARB_program_interface_query GL_ARB_provoking_vertex
GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior
GL_ARB_sample_shading GL_ARB_sampler_objects
GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture
GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters
GL_ARB_shader_bit_encoding GL_ARB_shader_draw_parameters
GL_ARB_shader_group_vote GL_ARB_shader_image_load_store
GL_ARB_shader_image_size GL_ARB_shader_objects
GL_ARB_shader_precision GL_ARB_shader_stencil_export
GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine
GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod
GL_ARB_shading_language_100 GL_ARB_shading_language_420pack
GL_ARB_shading_language_packing GL_ARB_shadow
GL_ARB_shadow_ambient GL_ARB_sparse_buffer
GL_ARB_sparse_texture GL_ARB_stencil_texturing
GL_ARB_sync GL_ARB_tessellation_shader
GL_ARB_texture_barrier GL_ARB_texture_border_clamp
GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32
GL_ARB_texture_buffer_range GL_ARB_texture_compression
GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc
GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array
GL_ARB_texture_env_add GL_ARB_texture_env_combine
GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3
GL_ARB_texture_float GL_ARB_texture_gather
GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat
GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two
GL_ARB_texture_query_levels GL_ARB_texture_query_lod
GL_ARB_texture_rectangle GL_ARB_texture_rg
GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm
GL_ARB_texture_stencil8 GL_ARB_texture_storage
GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle
GL_ARB_texture_view GL_ARB_timer_query
GL_ARB_transform_feedback2 GL_ARB_transform_feedback3
GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query
GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object
GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object
GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding
GL_ARB_vertex_buffer_object GL_ARB_vertex_program
GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev
GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array
GL_ARB_window_pos GL_ATI_draw_buffers
GL_ATI_envmap_bumpmap GL_ATI_fragment_shader
GL_ATI_separate_stencil GL_ATI_texture_compression_3dc
GL_ATI_texture_env_combine3 GL_ATI_texture_float
GL_ATI_texture_mirror_once GL_EXT_abgr
GL_EXT_bgra GL_EXT_bindable_uniform
GL_EXT_blend_color GL_EXT_blend_equation_separate
GL_EXT_blend_func_separate GL_EXT_blend_minmax
GL_EXT_blend_subtract GL_EXT_compiled_vertex_array
GL_EXT_copy_buffer GL_EXT_copy_texture
GL_EXT_depth_bounds_test GL_EXT_direct_state_access
GL_EXT_draw_buffers2 GL_EXT_draw_instanced
GL_EXT_draw_range_elements GL_EXT_fog_coord
GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample
GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB
GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters
GL_EXT_gpu_shader4 GL_EXT_histogram
GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil
GL_EXT_packed_float GL_EXT_packed_pixels
GL_EXT_pixel_buffer_object GL_EXT_point_parameters
GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex
GL_EXT_rescale_normal GL_EXT_secondary_color
GL_EXT_separate_specular_color GL_EXT_shader_image_load_store
GL_EXT_shader_integer_mix GL_EXT_shadow_funcs
GL_EXT_stencil_wrap GL_EXT_subtexture
GL_EXT_texgen_reflection GL_EXT_texture3D
GL_EXT_texture_array GL_EXT_texture_buffer_object
GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc
GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc
GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp
GL_EXT_texture_env_add GL_EXT_texture_env_combine
GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic
GL_EXT_texture_integer GL_EXT_texture_lod
GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp
GL_EXT_texture_object GL_EXT_texture_rectangle
GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode
GL_EXT_texture_shared_exponent GL_EXT_texture_snorm
GL_EXT_texture_storage GL_EXT_texture_swizzle
GL_EXT_timer_query GL_EXT_transform_feedback
GL_EXT_vertex_array GL_EXT_vertex_array_bgra
GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat
GL_INTEL_fragment_shader_ordering GL_KHR_context_flush_control
GL_KHR_debug GL_KHR_robust_buffer_access_behavior
GL_KHR_robustness GL_KTX_buffer_region
GL_NV_blend_square GL_NV_conditional_render
GL_NV_copy_depth_to_color GL_NV_copy_image
GL_NV_depth_buffer_float GL_NV_explicit_multisample
GL_NV_float_buffer GL_NV_half_float
GL_NV_primitive_restart GL_NV_texgen_reflection
GL_NV_texture_barrier GL_OES_EGL_image
GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp
GL_SGIS_texture_lod GL_SUN_multi_draw_arrays
GL_WIN_swap_hint WGL_EXT_swap_control
X..GL_AMD_multi_texsubimage not found
---using GL_ARB_texture_multisample
---using GL_ARB_texture_compression
---using GL_EXT_texture_compression_s3tc
---using GL_EXT_texture_filter_anisotropic
---using GL_EXT_direct_state_access
---using GL_ARB_sampler_objects
---using GL_ARB_vertex_buffer_object
---using GL_ARB_map_buffer_range
---using GL_ARB_draw_elements_base_vertex
---using GL_ARB_vertex_array_object
---using GL_ARB_vertex_program
---using GL_ARB_get_program_binary
---using GL_ARB_uniform_buffer_object
---using GL_ARB_occlusion_query
---using GL_EXT_timer_query
---using GL_EXT_framebuffer_object
---using GL_EXT_framebuffer_blit
---using GL_ARB_pixel_buffer_object
---using GL_EXT_pixel_buffer_object
---using GL_EXT_depth_bounds_test
---using GL_ARB_sync
---using GL_ARB_buffer_storage
---using GL_ARB_debug_output
Free vram: 2028.00MiB
CreateOpenGLContextForCurrentThread: Assuming pre-checked Graphics Vendor: "ATI Technologies Inc."
CreateOpenGLContextOnDC: Using gl version 3.2
created OpenGL 3.2 context
CreateOpenGLContextForCurrentThread: Actually got context with Vendor: "ATI Technologies Inc."
Initializing OpenGL subsystem
ShowGameWindow: (0, 0) 1920 x 1080, full screen
CudaManager::InitCudaManager(), cudaDriverGetVersion:
CUDA driver version is insufficient for CUDA runtime version
OpenCachedPagesFile: C:\Program Files\Wolfenstein The Old Blood\virtualtextures\_vmtr.pages
21 pages locked in C:\Program Files\Wolfenstein The Old Blood\virtualtextures\_vmtr.pages
0.0 seconds for FinishFeedback()
PHYSICAL_PAGES_POOL_VMTR
------------------------
total : 1024
locked : 4
current: 4
free : 1020
100 % empty hash table entries
100 % pages 0 steps down the hash chain
0 % pages 1 step down the hash chain
0 % pages 2 steps down the hash chain
0 % pages > 2 steps down the hash chain
------------------------
0.0 seconds to load and lock 21 pages
S 4096 4096 1 linr DXT5 clmp 16384k _physicalvmtrpages1
S 4096 4096 1 linr DXT1 clmp 8192k _physicalvmtrpages0
S 4096 4096 1 linr DXT5 clmp 16384k _physicalvmtrpages2
S 4096 4096 1 linr DXT5 clmp 16384k _physicaluniquepages1
S 4096 4096 1 linr DXT1 clmp 8192k _physicaluniquepages0
S 4096 4096 1 linr DXT5 clmp 16384k _physicaluniquepages2
S 4096 4096 1 linr DXT5 clmp 16384k _physicaluniquediffuseonlypages1
S 128 128 1 linr DXT5 clmp 16k _physicaluniquediffuseonly2pages1
virtual texture 1:
S 1024 1024 11 nmn RG clmp 2730k _vmtrpagetable
pool: VMTR
Page file: C:\Program Files\Wolfenstein The Old Blood\virtualtextures\_vmtr.pages
header.magic: 0x77339904
header.pagesWide: 1024
header.numLevels: 11
header.layoutVersion: 0
header.diskOffsetScale: 4
Pages resident per level: 0 0 0 0 0 0 0 0 2 1 1
Pages resident: 4
Pages locked: 4
2.7 total megs of page table images
----- Initializing Sound System ------
WARNING: No address, error: 487
WARNING: No address, error: 487
WARNING: No address, error: 487
WARNING: No address, error: 487
WARNING: No address, error: 487
WARNING: No address, error: 487
WARNING: No address, error: 487
WARNING: No address, error: 487
WolfOldBlood_x64.exe @ 0x9b263b3d( ) + bytes () : ** UNKNOWN **( ** FUNC_PARAM_ERROR ** )
WolfOldBlood_x64.exe @ 0x9b1f1655( ) + bytes () : ** UNKNOWN **( ** FUNC_PARAM_ERROR ** )
WolfOldBlood_x64.exe @ 0x9b1f149d( ) + bytes () : ** UNKNOWN **( ** FUNC_PARAM_ERROR ** )
WolfOldBlood_x64.exe @ 0x9ad1cae1( ) + bytes () : ** UNKNOWN **( ** FUNC_PARAM_ERROR ** )
WolfOldBlood_x64.exe @ 0x9ad0f06d( ) + bytes () : ** UNKNOWN **( ** FUNC_PARAM_ERROR ** )
WolfOldBlood_x64.exe @ 0x9a97ed49( ) + bytes () : ** UNKNOWN **( ** FUNC_PARAM_ERROR ** )
WolfOldBlood_x64.exe @ 0x9ad5574a( ) + bytes () : ** UNKNOWN **( ** FUNC_PARAM_ERROR ** )
WolfOldBlood_x64.exe @ 0x9b23462b( ) + bytes () : ** UNKNOWN **( ** FUNC_PARAM_ERROR ** )
KERNEL32.DLL @ 0xb49e13d2( ) + bytes () : BaseThreadInitThunk( )
ntdll.dll @ 0xb5225444( ) + bytes () : RtlUserThreadStart( )
FATAL ERROR: Failed to create XAudio2 engine. Try installing the latest DirectX.
Dumped console text to C:\Users\apaca\Saved Games\MachineGames\Wolfenstein The Old Blood\base\ErrorLog_08-02-2015_07-22-58am.txt.
idRenderSystem::Shutdown()
timer: idPhysicalPages::EmptyCache SubImageUpload: 1024 pages: 102.06ms
Shutting down OpenGL subsystem
***************************
FATAL ERROR: Failed to create XAudio2 engine. Try installing the latest DirectX.
***************************
Ennek a problémának a megoldását kérném szépen - hátha valaki belefutott már ebbe az indulási hibába és sikerült felülkerekednie rajta!
Nekem már semmi ötletem sincsen

A hardver:
Mainboard : ASRock 980DE3/U3S3
BIOS : AMI (OEM) P1.60 05/06/2014 ez a legfrissebb
Processor : AMD FX™-6300 Six-Core Processor (3M 6T 3.74GHz/4.1GHz, 2GHz IMC, 3x 2MB L2, 8MB L3)
Socket/Slot : AM2r2/AM3
Chipset
Memory Controller : ASRock RS780/880 Host Bridge 2x 2GHz (4GHz)
Memory Controller : AMD F15 (Orochi) CPU HT Hub 2x 2GHz (4GHz), 2x 4GB DIMM DDR3 1.46GHz 128-bit
Memory Module(s)
Memory Module : Corsair CMZ8GX3M2A1600C9 4GB DIMM DDR3 PC3-12800U DDR3-1600 (9-9-9-24 5-34-10-5)
Memory Module : Corsair CMZ8GX3M2A1600C9 4GB DIMM DDR3 PC3-12800U DDR3-1600 (9-9-9-24 5-34-10-5)
Video System
Monitor/Panel : Samsung SA300/SA350
(1920x1080, 21.5")
Video Adapter : AMD Radeon HD 7800 Series (1280 SM5.0 1GHz, 2GB DDR5 4.8GHz 256-bit, PCIe 2.00 x16)
(Sapphire Radeon HD 7870)
Storage Devices
OCZ-AGILITY3 (240GB, SATA600, SSD) : 224GB (C:) ezen van a rendszer
WDC WD10EZEX-00BN5A0 (1TB, SATA600, 3.5", 7200rpm) : 932GB (D:) (E:)
WDC WD1002FAEX-00Y9A0 (1TB, SATA600, 3.5", 7200rpm) : 932GB (F:) (G:)
TSSTcorp CDDVDW SH-S223C (SATA150, DVD-RW, CD-R) : N/A (H:)
Audio Device : PC Partner AAB0High Definition Audio Bus
Audio Codec : ATI (AMD) HDMI Audio
Audio Device : ASUS Virtuoso 200 (Xonar DS)
Operating System
Windows System : Microsoft Windows 8 Business 6.02.9200
Platform Compliance : x64