-=Beta Forceware=- Minden ami nem hivatalos
#311
Elküldve: 2005. 07. 01. 08:49
80.40 = 70.37 fps
77.72 = 71.38 fps
77.62 = 70.70 fps
77.50 = 70.59 fps
Doom3
80.40 = 56.3 fps
77.72 = 56.5 fps
77.62 = 56.5 fps
77.50 = 56.5 fps
Riddick EFBB
80.40 = 71.72 fps
77.62 = 71.34 fps
77.50 = 71.37 fps
HL2
80.40 = 112.31 fps
77.72 = 106.94 fps
77.62 = 106.78 fps
77.50 = 106.80 fps
CS:S VST
80.40 = 98.59 fps
77.72 = 103.06 fps
77.62 = 102.78 fps
77.50 = 102.61 fps
F.E.A.R
80.40 = 39 fps
77.62 = 39 fps
77.50 = 39 fps
#312
Elküldve: 2005. 07. 01. 08:57
Idézet: Frosty - Dátum: 2005. júl. 1., péntek - 9:49
80.40 = 70.37 fps
77.72 = 71.38 fps
77.62 = 70.70 fps
77.50 = 70.59 fps
Doom3
80.40 = 56.3 fps
77.72 = 56.5 fps
77.62 = 56.5 fps
77.50 = 56.5 fps
Riddick EFBB
80.40 = 71.72 fps
77.62 = 71.34 fps
77.50 = 71.37 fps
HL2
80.40 = 112.31 fps
77.72 = 106.94 fps
77.62 = 106.78 fps
77.50 = 106.80 fps
CS:S VST
80.40 = 98.59 fps
77.72 = 103.06 fps
77.62 = 102.78 fps
77.50 = 102.61 fps
F.E.A.R
80.40 = 39 fps
77.62 = 39 fps
77.50 = 39 fps
A HL2 szépen megugrott.
3DMark06 6565 pont /Windows 7 64bit/
-=Sose félj valami újat csinálni. Emlékezz, hogy egy magányos amatör készítette a Bárkát, és egy halom szakértő a Titanicot.=-
#313
Elküldve: 2005. 07. 01. 08:57
Idézet: Bilux - Dátum: 2005. júl. 1., péntek - 8:30
Hát a GL az tuti Quadro karesz lesz.
#315
Elküldve: 2005. 07. 01. 11:28
Idézet: -=M@X[treme]=- - Dátum: 2005. júl. 1., péntek - 12:27
tedd fel mester
3DMark06 6565 pont /Windows 7 64bit/
-=Sose félj valami újat csinálni. Emlékezz, hogy egy magányos amatör készítette a Bárkát, és egy halom szakértő a Titanicot.=-
#318
Elküldve: 2005. 07. 01. 11:36
Érdekes dolgokat tud állítólag
#319
Elküldve: 2005. 07. 01. 11:37
Idézet: -=M@X[treme]=- - Dátum: 2005. júl. 1., péntek - 12:36
Érdekes dolgokat tud állítólag
pl?
#321
Elküldve: 2005. 07. 01. 11:39
* We are currently not able to support SLI with our sets, as something in the tweaks causes a black screen on boot. We are working to fix that, and we appologize to the SLI community for this
* Overclocking potentinal seems to be farily limited in this set by something on NVIDIA's end, as we found this on both our set and the stock drivers
* Full mobility support, despite the EULA in the installer that only the 6800Go is supported. We'll repack that ASAP to fix that
* Enable all the CPU specific instructions ets(SSE, SSE2, 3DNow!, etc)
* Enable all the compatibility modes for various chipsets
* Full laptop support and full desktop support added
* Enable DXT5 texture compression
* Set LOD Bias & pre-render length
* Based on Forceware driver 76.44
* A slew of others I won't go into
* All panels of the CP unlocked
* Tweak Z-buffer & culling
* Force SM3.0 and PS3.0
* Force triple buffering
* No temperature bug
* Texture clamping
* Force trilinear
* Force 32bit
* Enable 3Dc
Drájver
Szerkesztette: -=M@X[treme]=- 2005. 07. 01. 11:40 -kor
#322
Elküldve: 2005. 07. 01. 11:40
Idézet: -Turbo- - Dátum: 2005. júl. 1., péntek - 11:37
Ok tenx.
#323
Elküldve: 2005. 07. 01. 11:41
Idézet: -=M@X[treme]=- - Dátum: 2005. júl. 1., péntek - 12:39
cép
#327
Elküldve: 2005. 07. 20. 23:32
#328
Elküldve: 2005. 07. 21. 16:19
Idézet: FragMaster - Dátum: 2005. júl. 21., csütörtök - 0:32
• GeForce 7800 GTX: At extremely cold temperatures (less than-10 degrees C), the GPU clock speed enters "high temperature" slowdown mode.
• GeForce 7800 GTX, Windows XP: Enabling gamma-correct antialiasing causes poor performance in Far Cry.
• GeForce 7800 GTX, Windows XP: When playing Half-Life 2 with Transparency Antialiasing set to supersampled, the grate texture is too bright.
• GeForce 7800 GTX, Windows XP: When playing Battlefield 2 with Transparency Antialiasing set to supersampled, the fences are not rendered.
• GeForce 6800/6800GT/6800 Ultra, GeForce FX 5700/5600, Windows XP, Windows XP Professional x64: NVIDIA Overlay gamma controls under Standard mode do not work properly, resulting in overly dark or overly bright video.
• GeForce 6800/6600, GeForce FX 5700/5600, Windows XP: Half-Life 2 does not render properly when antialiasing is enabled from the NVIDIA control panel.
• GeForce 6800 Ultra, Windows XP: The wave splash particle effect in the game Silent Hunter 3 does not render correctly.
• GeForce FX series, Windows XP: In the game Halo, tank cannon projectile trails fail to render and smoke clouds either fail to render or flicker.
• GeForce 5950/5900/5700, Windows XP MCE 2005: DivX files show corruption when played with MCE.
SLI Related Issues
• GeForce 780 GTX, SLI, Windows XP: There is no video when playing WMV9 high-definition content with SLI.
• GeForce 7800 GTX, GeForce 6800 Ultra, SLI, Windows XP: There is a Z-fighting/texture loss in EverQuest II when using the extreme quality level.
• GeForce 7800 GTX / GeForce 6800 Ultra, SLI, Windows XP: Adding five new application profiles may cause a memory overflow and cause some applications to crash, such as Splinter Cell 3.
• GeForce 7800 GTX, SLI, Windows XP: When disabling the overclocking. feature, the GPU performance speeds become artificially low.
• GeForce 6600, SLI, Windows XP: Flickering occurs below the split line in the game Far Cry when 3D stereo is activated.
• GeForce 6600 GT, SLI, Windows XP: Textures flicker in the game Everquest II if antialiasing or anisotropic filtering is enabled within the NVIDIA Control Panel. The issue does not occur if using application controlled antialiasing and anisotropic filtering.
• GeForce 6600, SLI, Windows XP: Corruption occurs in the game Rome Total War during loads if when the NVIDIA Control Panel is used to enable 2x antialiasing and anisotropic filtering is set to application controlled or off.
General Issues
• All GPUs: Fixed a memory allocation issue that caused general instability in a variety of games.
#329
Elküldve: 2005. 07. 21. 16:36
#330
Elküldve: 2005. 07. 23. 17:33
Mivel valami ezért nemsemmi. Mert nincs törvény, amely eltorzítaná.

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