-=Beta Forceware=- Minden ami nem hivatalos
#431
Elküldve: 2005. 10. 03. 20:47
Frosty: köszi
#432
Elküldve: 2005. 10. 03. 20:55
Idézet: TNTmax - Dátum: 2005. okt. 3., hétfő - 21:47
vágom mire gondolsz, de a lényeg marad ua.
#433
Elküldve: 2005. 10. 04. 20:27
Abit IP35-E :: Intel E2160 @ 2,90 GHz + AC Freezer 7Pro :: Sapphire Radeon HD3850 256Mb + Zalman VF900cu :: 2048Mb Geil Ultra DDR-2 800Mhz CL4 :: 250Gb + 500Gb WD Caviar RE :: Sb Audigy 1 :: AC Silentium T1 :: Arctic/Seasonic 350w :: Logitech G5 :: FuSi P19-2
#434
Elküldve: 2005. 10. 04. 20:32
#435
Elküldve: 2005. 10. 04. 21:12
Idézet: TNTmax - Dátum: 2005. okt. 3., hétfő - 21:29
Pedig csak az SLI gyorsul, egy kartyanal nincs mit gyorsitani az X2-nek. Illetve gyorsult 19 pontot, de ketlem, h ez a ket mag miatt lenne.
#436
Elküldve: 2005. 10. 05. 05:27
#437
Elküldve: 2005. 10. 05. 06:52
#438
Elküldve: 2005. 10. 15. 09:52
THE BATTLEFIELD 2 7800 GTX BUG IS DEFEATED (thanks to Scooper and the rest of the beta team, you guys rock)
Gorgeous eye candy, as always
Extensively tested in FEAR Demos, BF2, and CoD2 Demo, and Source Engine
The dreaded “DHzer0point uninstall bug” should finally be laid to rest
Same old tweaks you’ve come to know and love
Source Engine Autoexec removed, with changes to the 8xxx series drivers and the source engine it has become obsolete we ma rerelease it in a later set
Shortcut to New nvidia control panel included, doesn't actually seem to work most of the time, we're hunting this down as well to incorporate it as a working article but it gives you a peek
Outstanding issues:
Dungeon Siege 2 fog isn’t processing properly, but this appears to be an nVidia issue, and not our fault
D&D Dragonshard doesn’t seem to want to render the ground…at all. We’re hunting this down and seeing if it’s us, or nVidia, and either way, trying to fix it.
A glimpse into the future:
Special attention will be paid to the various games upcoming, including, but not limited to: Quake IV, F.E.A.R., Call of Duty 2, and perhaps Age of Empires III and Civilization IV
We constantly comb through files and Google for new tweaks to add, and recompile our tweak database in order to provide yall with the freshest, seXXXiest looking drivers on the web
I hear Drew is still working on that world domination thing
#439
Elküldve: 2005. 10. 15. 19:50
Idézet: DonManó - Dátum: 2005. okt. 15., szombat - 10:52
nos azt hiszem akkor nem hoz source-ban sokkal töbebt, igy egyenlőre maradok a 70-es szériánál, és megvárom amikor kijönnek azzal a "re-release"-sel
Abit IP35-E :: Intel E2160 @ 2,90 GHz + AC Freezer 7Pro :: Sapphire Radeon HD3850 256Mb + Zalman VF900cu :: 2048Mb Geil Ultra DDR-2 800Mhz CL4 :: 250Gb + 500Gb WD Caviar RE :: Sb Audigy 1 :: AC Silentium T1 :: Arctic/Seasonic 350w :: Logitech G5 :: FuSi P19-2
#440
Elküldve: 2005. 10. 18. 17:16
#441
Elküldve: 2005. 10. 19. 07:02
ForceWare 81.85 (mobile)
ForceWare 81.85 (x64)
ForceWare 81.85 (x32):
Publisher Description
Windows 2000/XP (32-bit)
NVIDIA just released a new set of ForceWare drivers in the flavor of version 81.85. The 81.84 version as inmensely populatr and offers really good performance.
ForceWare Release 80
Version: 81.85
Release Date: October 18, 2005
BETA DriverRelease Highlights:
Compatibility fixes since 81.84 BETA driver. For a full list of fixed and known issues please view the Release Notes.
Mixed vendor support for NVIDIA SLI.
TV-Out/HD-out support for NVIDIA SLI.
Added support for VSync on Direct3D games when running NVIDIA SLI.
Performance enhancements for dual-core CPUs.
PureVideo high definition MPEG-2 de-interlacing support.
Usability enhancements when connecting to an HDTV.
Microsoft® DirectX® 9.0c and OpenGL® 2.0 support
Single GPU Issues Resolved
GeForce 7800 GT/GTX: Soft shadows in FEAR are not rendered correctly.
GeForce 7800 GT/GTX: The system crashes after a minute or so of playing Half-Life 2: Lost Coast.
GeForce 7800 GT/GTX: The Apple 30ʺ panel display splits into four grids at 800x600, 1024x768, and 1600x900 resolutions.
GeForce 7800 GT/GTX: Application performance drops when Gamma Antialiasing is enabled.
GeForce 7800 GTX, SLI: With SLI mode enabled, the mouse cursor image occasionally sticks as the window resize graphic instead of being restored to the pointer graphic.
GeForce 7800 GTX SLI: Resuming from system Hibernate results in a corrupt or distorted desktop.
GeForce 7800 GT/GTX: F.E.A.R demo - The system hangs when entering room with volumetric lighting.
GeForce 7800 GTX: Random pixels appear during gameplay in F.E.A.R.
GeForce 7800 GTX / GeForce 6800 Ultra/ GeForce 6600: There is intermittent glowing corruption around the edges of the screen in Far Cry patch 1.33 when HDR is enabled. This has been partially fixed in driver version 81.85. An upcoming patch for Far Cry fixes the issue completely.
GeForce 6 Series: With the latest FarCry patch, the application profile breaks the HDR functionality. This has been partially fixed in driver version 81.85. An upcomng patch for Far Cry fixes the issue completely.
GeForce 6800 Ultra: The system hangs when running 3D applications on a x16 PCI-E system. This issue is resolved with an update to the nForce4 430/410 motherboard BIOS. Contact your motherboard manufacturer for the update.
GeForce 6800 Ultra: Fable hangs during gameplay.
GeForce 6800: De-interlacing problems occur with Friends Finale DVD.
GeForce 6800 Ultra: Prince of Persia: Warrior runs slowly and does not render shadows.
GeForce 6800 Ultra: Prince of Persia: Warrior quits to the desktop.
GeForce 6800 Ultra: Splinter Cell: Pandora Tomorrow fails to render shadows.
GeForce 6800 Ultra: Flight Simulator 2004 has scenery corruption when 3D clouds are not set at 100%.
GeForce 6600, DVI-HDTV: The Underscan option is grayed out on HDVT DVI outputs after setting an HDTV resolution
GeForce FX 5950 Ultra: Far Cry has severely corrupt textures on the Research map.
SLI Related Issues Resolved
GeForce 7800 GT/GTX, SLI: Poor Tiger Woods 2006 performance with SLI enabled.
GeForce 7800 GTX SLI: Opening the inventory screen in Everquest 2 causes SLI performance to drop to single card level.
GeForce 7800 GT/GTX, SLI: The display attached to GPU1/DVI2 is not restored after disabling SLI.
GeForce 7800 GTX, SLI: There is video corruption with Bad Act Of War and F.E.A.R.
GeForce 7800 GT/GTX, GeForce 6800, SLI: The system hangs when running EverQuest 2 at 1600x1200 with SLI 16x antialiasing enabled.
GeForce 7800 GT/GTX, GeForce 6800, SLI: There is flickering and stuttering in Battlefield 2 with antialiasing disabled.
GeForce 7800 GT/GTX, GeForce 6800, SLI: Display output cannot be switched to HDTV-Out or TV-Out.
GeForce 7800 GT/GTX, GeForce 6600, SLI: The system hangs when running 3D applications on a Dual x16 SLI system. This issue is resolved with an update to the nForce4 430/410 motherboard BIOS. Contact your motherboard manufacturer for the update.
GeForce 7 Series / 6 Series, SLI: Switching from SLI to DualView mode or DualView mode to SLI may cause the display to lose sync.
GeForce 6800, SLI: The player shadows in Madden 2006 flicker when SLI is enabled.
3DMark05 and Far Cry experience poor performance on a dual x16 SLI system compared to a Dual x8 SLI system.
GeForce SLI GPUs: Enabled VSync for Direct3D applications.
Szerkesztette: DonManó 2005. 10. 19. 07:03 -kor
#442
Elküldve: 2005. 10. 19. 14:40
#443
Elküldve: 2005. 10. 19. 21:57
#444
Elküldve: 2005. 10. 20. 06:56
Idézet: DViD - Dátum: 2005. okt. 19., szerda - 22:57
nálam most hiba nélkül futnak a gammák (FX5700)
#445
Elküldve: 2005. 10. 20. 07:18
Idézet: DonManó - Dátum: 2005. okt. 19., szerda - 8:02
Akkor már értem, hogy miért kaptunk hihetetlen eredményeket FEAR-ben.
Nembaj, mostmár megvan a teljes játék (elvileg).
#446
Elküldve: 2005. 10. 20. 09:40
(egy regebbi cikkbol remlik)
Koszi
#447
Elküldve: 2005. 10. 20. 17:46
"They are targeted and made for mobile users though"
Szerkesztette: DonManó 2005. 10. 20. 17:47 -kor
#449
Elküldve: 2005. 10. 27. 05:50
Release Highlights:
* Improved performance and compatibility for Call of Duty 2
* Mixed vendor support for NVIDIA SLI.
* TV-Out/HD-out support for NVIDIA SLI.
* Added support for VSync on Direct3D games when running NVIDIA SLI.
* PureVideo high definition MPEG-2 de-interlacing support.
* Usability enhancements when connecting to an HDTV.
* Microsoft® DirectX® 9.0c and OpenGL® 2.0 support
* For a full list of fixed and known issues please view the Release Notes.
#450
Elküldve: 2005. 10. 27. 06:00
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