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Ez már vicc.
Elküldve: 2010. 06. 22. 14:59
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Elküldve: 2010. 06. 22. 17:23
There will be no PC patch this week, Kalms is on the case.This pushes our release to Monday next week as long as all goes well with QA/Steam
Elküldve: 2010. 06. 22. 17:47
Szerkesztette: FragMaster 2010. 06. 22. 17:48 -kor
Elküldve: 2010. 06. 22. 20:29
Hivatalos: Patch Két hét múlva kedden azaz július 6-án jön. Oka technikai problémák. Twitter.
Elküldve: 2010. 06. 22. 21:06
Idézet: FragMaster - Dátum: 2010. 06. 22. 18:47
Elküldve: 2010. 06. 25. 05:46
Idézet: szabi - Dátum: 2010. 06. 22. 14:37
Elküldve: 2010. 06. 29. 05:07
" After a lot of trials and tribulations, all versions of the game client has now completed QA successfully. We will do no more testing on it. All game servers will need to be taken down for updates. The maintenance period starts on Wednesday Jun 30th at 07:00AM (GMT+2). Most of them should be back up by 11:00AM (GMT+2). During this time window, we will also release the new game client. Check back after 11:00AM (GMT+2), and try out the new game client!" The client patch is approximately 890MB large. The list of changes is pretty much the same as is listed here. I'm going to write a post which explains some of the background behind the delays later tonight. "
Elküldve: 2010. 06. 30. 07:46
We will perform another synchronized client/server update. The client update will be roughly 500MB in size. Changelog: Server - Some potential sources for lag/rubberbanding have been eliminated Server - The old reserved slots has been replaced by a kick-on-demand system like in BF2 Server - Log file for server admins: all remote admin interface commands/events are logged Server - Log file for server admins: major server events + all chat messages are logged Server - Idle kick is controllable Server - Profanity filter can be disabled Server - Teamkill-kick system is controllable Server - Ticket counts and bleed rate are controllable per-level Server - Infantry only mode available per-level Server - Initial spawn delay and respawn delay are adjustable Server - Server description can be up to 400 characters, and use "|" for line breaks Server - Banlist can contain up to 10.000 entries Server - reduced latency in packet handling Admin Interface - fixed the player.onKill spam that occasionally happened Admin Interface - ensured that player.onJoin events always report the player name Admin Interface - events triggered when people spawn Admin Interface - much more info on kills Admin Interface - detailed stats are reported at end-of-round Gameplay - Various minor level bugfixes Gameplay - Helicopter handling has been tweaked Gameplay - Weapon tweaks have been implemented based on PC public feedback Gameplay - Tracer dart gun speed has been changed from 300 m/s to 200 m/s Gameplay - Fixed technical hang when a crate was armed outside of the combat area Gameplay - "Victory is near" message was shown for the wrong team on Valparaíso, this has been fixed Gameplay - Countermeasures can be fired when driving a helicopter Gameplay - The brightness of the pilot view in the Russian helicopter has been reduced Gameplay - Advanced Spotting scope works better Gameplay - Knifing people in the back works again (we backed out the change that we had done for Server R11) Gameplay - Hit box for moving targets expands based on the speed of the targets movement Gameplay - G36 now has crosshair when in Hardcore mode Server Browser - Servers are sorted into 3 categories: Normal, Modified, Hardcore depending on their settings Server Browser – Added support for retrieving update progress Server Browser - Now refreshes information Server Browser - Join queue system when attempting to join a full server Server Browser - All settings are automatically saved between sessions Server Browser - Pings are sent via an alternate mechanism, which should work for non-Administrator users as well Client - Fixed DX9 issue, which likely caused graphics glitches and perhaps crashes Client - Fixed some crashes Client - Toggle/hold crouch is user controllable Client - Toggle/hold zoom is user controllable Client - Vsync bugfixed for DX10/DX11 Client - Rewritten how settings are written to disk; this should reduce/eliminate the spawn lag Client - Fixed bug where a player could join a server before the stats has been downloaded causing faulty stats in "EOR- unlock progression"-screen Client - New chat system allows chatting when dead (but not during end of round) and keeps a 100 lines log Client - Improved Play Now functionality Client - Removed K/D ratio and Skill Level filters in the leaderboards Client - Any points you get while being dead will be added to your score Client - Reduced negative mouse acceleration Client - Increased health on the Cobra to match other vehicles Client - More informative disconnection/kick reasons Client - Support for Map Packs so PC gets future VIP maps at the same time as consoles
Szerkesztette: M@Xtreme 2010. 06. 30. 07:47 -kor
Elküldve: 2010. 06. 30. 13:44
Idézet: M@Xtreme - Dátum: 2010. 06. 30. 08:46
Elküldve: 2010. 06. 30. 14:36
We'll enable map pack 3 once we see that the new game client + servers are stable. (You will not need to download anything.)
Elküldve: 2010. 07. 01. 07:48
Elküldve: 2010. 07. 01. 08:34
Elküldve: 2010. 07. 01. 08:51
Idézet: M@Xtreme - Dátum: 2010. 07. 01. 09:34
Elküldve: 2010. 07. 01. 19:17
Elküldve: 2010. 07. 01. 21:07
Szerkesztette: M@Xtreme 2010. 07. 01. 21:08 -kor
Elküldve: 2010. 07. 06. 13:17
Idézet: Kr4tos - Dátum: 2010. 07. 01. 20:17
Elküldve: 2010. 08. 12. 22:39
Elküldve: 2010. 08. 13. 08:15
Elküldve: 2010. 08. 13. 10:25
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