Én már várom a folytatást, pláne az új motorral.
"This proved to be a good decision, as now we already have new Serious Tools in workable condition, along with Advanced Physics, Entity Compiler, etc. For example, Level Designers are now able to create much more complex level arhitecture, at least hundred times more polygons than in old engine, while still having an excellent framerate on mid-range configurations. All this will be spiced up with usage of advanced vertex and pixel shaders, dynamic shadows and lots of other state-of-the-art features. Also, Entity Compiler means more control over enemy AI, weapons, etc. and also it's going to be of great help to MOD community, as you won't need to have Visual C++ any more to create code for your MOD. These are just a few of many great things we already have in Serious Engine 2."
[url="http://"http://www.croteam.com/"]http://www.croteam.com/[/url]
March 05, 2004
"Cut-scenes
DoubleD has made a fourth sequence and apparently it's even better than the previous three. However, the budget is almost all spent. We'll have to see how he is going to manage in the future once the budget runs out... and of course, he has to pay Croteam for each new cut-scene delivered. "
Elköltötték a pénzt...
[ 2004. március 07.: Dabsol szerkesztette a hozzászólást ]

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