Mert engem csak az érdekelne
Unreal Tournament III
#942
Elküldve: 2007. 11. 16. 20:14
Idézet: M@Xtreme - Dátum: 2007. nov. 16., péntek - 20:06
Hogy jó? Az sp része? 
Mert engem csak az érdekelne
Mert engem csak az érdekelne
SP-ben nyomják ezerrel az iszonytatóan blőd szovegeket. Amúgy Grillo ahogy írta: van "torténet" (HAHA...), és szépen végig kell menni a pályákon. Kozben megtanít mindenre. Ezért érdemes szvsz végigvinni. Egyébként hótt lineáris stb. szóval nagy extrára ne számíts. Én akkor hagytam abba, mikor elértem egy buzi VCTF mapra, ahol ilyen gyíkembereket kellett irtani hát a beszólásaikon felfordult a gyomrom (kb. olyan mintha én belehörögnék valami gagyiságat a mikrofonba aztán valami szarral eltorzítanám a hangomat). Na ott végleg elegem lett az igénytelenségbol. Meg aztán le is fagyott egy másik pályán
C2D 2,66GHz | 4GB DDR2 | 9800GTX+ | Win7 64bit | WinXP 32bit (dual boot) | 1440x900 (19")
#943
Elküldve: 2007. 11. 16. 20:29
bázz
Szal gyakorlatilag ugyanolyan lőjj a botokra style az sp, mint eddig
thx az infót, akko ez nem kő nekem
Szal gyakorlatilag ugyanolyan lőjj a botokra style az sp, mint eddig
thx az infót, akko ez nem kő nekem
#944
Elküldve: 2007. 11. 16. 20:40
Idézet: M@Xtreme - Dátum: 2007. nov. 16., péntek - 20:29
bázz
Szal gyakorlatilag ugyanolyan lőjj a botokra style az sp, mint eddig
thx az infót, akko ez nem kő nekem
Szal gyakorlatilag ugyanolyan lőjj a botokra style az sp, mint eddig
thx az infót, akko ez nem kő nekem
Persze, sima DM, TDM, CTF, VCTF meg Warfare. Csak megy a szánalom is alatta :Đ
C2D 2,66GHz | 4GB DDR2 | 9800GTX+ | Win7 64bit | WinXP 32bit (dual boot) | 1440x900 (19")
#945
Elküldve: 2007. 11. 20. 22:48
Én nem játtszom vele, de kijött, ha valakit érdekel.
A közlekedési balesetek 90%-ban a járművezető hibájából történnek. Nem vicc, ez a szomorú valóság!
#946
Elküldve: 2007. 11. 20. 22:52
Idézet: Lauda - Dátum: 2007. nov. 20., kedd - 22:48
Én nem játtszom vele, de kijött, ha valakit érdekel. 
jaja, lassan egy hete
Sírva születtél, körülötted mindenki nevetett.Igyekezz úgy élni, hogy nevetve távozz, és körülötted mindenki sírjon!
#947
Elküldve: 2007. 11. 20. 22:56
Idézet: dani83 - Dátum: 2007. nov. 20., kedd - 22:52
jaja, lassan egy hete
:Đ
Azt nem mondtam, hogy most, csak azt hogy kijött.....
A közlekedési balesetek 90%-ban a járművezető hibájából történnek. Nem vicc, ez a szomorú valóság!
#948
Elküldve: 2007. 11. 21. 18:45
Idézet: N.M.I. - Dátum: 2007. nov. 16., péntek - 20:14
Meg aztán le is fagyott egy másik pályán 
Nekem állandóan fagy.
#949
Elküldve: 2007. 11. 21. 19:05
Idézet: Lacee78 - Dátum: 2007. nov. 21., szerda - 18:45
Nekem állandóan fagy.

Látod, ez azért van, mert a szarral nem játszani kell, hanem le kell húzni a klotyón :Đ
C2D 2,66GHz | 4GB DDR2 | 9800GTX+ | Win7 64bit | WinXP 32bit (dual boot) | 1440x900 (19")
#951
Elküldve: 2007. 11. 21. 19:57
Idézet: Lacee78 - Dátum: 2007. nov. 21., szerda - 19:45
Nekem állandóan fagy.

Nvidia :Đ
#952
Elküldve: 2007. 11. 23. 08:35
Már van letölthető beta patch, KATT! 
Idézet
Gameplay:
- Fixed scaling of certain player meshes (increased in size some human and
robot meshes). Addresses meshes being smaller than collision box, as well as
eyeheight issues.
- Fixed feigning death into/through ForcedDirVolumes.
- Fixed grenade effects in water.
- Increased hellbender rear turret damage.
- Reduced Goliath machine gun spread, plus slight damage increase.
- Fixed warfare scoring for locking down a prime node not called "prime
node".
- Slightly increased momentum taken for damage by mantas and vipers.
- Flak, Rocket, and Shock do slightly more damage to manta and viper.
- Made sure Hellfire SPMA cannon can't fire through walls.
- Increased incoming SPMA fire sound radius.
- Fixed impact jumping with hoverboard.
- Fixed bot Pawns losing their PRI at the end of the match, causing them to,
among other things, be invisible
- Fixed being able to switch away from the rocket launcher in the delay
between the third rocket being loaded and the weapon autofiring.
AI:
- Improved bot AI with darkwalker.
- Tweaked bot voice message frequencies.
- Bot aiming tweaks.
- Fixed bots attacking friendly player in rare cases when that player recently
stole an enemy vehicle.
- Fixed bots not handling the "Hold This Position" order correctly when the
player giving the order is in a multi-person vehicle.
Demo playback:
- Fixed demo playback not ending/looping correctly when the demo ends due to
the DemoRecSpectator being destroyed before the end of the file is reached.
- Demos can now be paused.
- By default, demo playback now runs at full speed and interpolates in between
demo frames using the normal client simulation code. The old frame-locked
method is still available by passing ?disallowinterp. Timedemos are unaffected
by this change.
- Fixed demoplay URL parsing counting the options as part of the filename
unless an extension was specified in the demo name
- Added a "Delete Demo" button to the demo playback menu.
- Demo playback now properly handles rotation when viewing a Pawn in first
person.
- Fixed looking around while spectating a vehicle.
Server Browser:
- Implemented "Server History" tab page in server browser, with ability to
"lock" favorites on that page.
- Added 'Join as spectator' feature.
- Server browser uses smaller font to display more servers.
- Fixed custom mutators not appearing in server browser.
- Fixed custom gametypes not displayed in server browser's window.
- Fixed server browser's listed MaxPlayers being incorrect.
- Added filter option for dedicated servers.
- Fixed server browser showing an incorrect goal score and time limit when the
.ini values were used.
User Interface:
- Can now save settings/progress even if have never created a profile.
- Added ping and connect time to scoreboard.
- Removed annoying confirmation menu when starting a game.
- Removed unnecessary top settings page (can use tabs at the top of the
settings to navigate).
- Added a Messages tab to the mid game menu.
- Friends messages now saved until explicitly deleted.
- Finer control over mouse sensitivity, using an edit box instead of a
slider.
- Added framerate smoothing and FOV options to the advanced video menu.
- Increased max players/bots in menus to 32.
- Fixed auto switching to vote menu at end of match.
- Improved mid game menu performance (don't render world behind it).
- Added version number to main menu.
- Fixed binding gamepad/joystick keys (you must set AllowJoystickInput=1 in
the [WinDrv.WindowsClient] of your UTEngine.ini to enable
gamepads/joysticks).
HUD:
- Added the killer weapon to victim messages.
- Fixed flag and orb scaling in minimap at high resolutions.
- Fixed node teleporter not showing "You can't teleport with orb" message on
clients.
- Fixed situations where "get in vehicle" pictograph wouldn't work correctly.
- Still draw the clock on the scoreboard after the game is over.
- Fixed Duel HUD issues.
Networking:
- Implemented STUN support (Simple Traversal of UDP Through Network Address
Translators) to enable clients and servers to connect from behind a NAT.
- Fixed team scores very rarely not updating for a client.
- Fixed bot faction option when running a listen server.
- Fixed link setup not reset correctly when going from a map with a custom
link setup to one using the default.
- Fixed a case where Duel would place an incoming player on the wrong team
when some players were still travelling.
- Bullseye stats are now properly recorded.
- Fixed clients not travelling to downloaded maps correctly.
- Fixed the client and server getting into a loop sending each other close
messages in some situations.
- Quick match incorporates player rating into search decision.
- Fixed issue where Vista clients would not receive all servers from a server
browser search.
- Applied proper fix to suppressing voice on dedicated servers.
- Fixed issues with players not getting on right team in Duel and
Duel+Survival if a player leaves in certain timing windows during map
transitions.
- Fixed previous level PRIs showing up on the scoreboard/leaderboard after the
client travels (making it look like players have already scored lots of points
when those clients are in fact still loading)
- Fixed losing your custom character mesh after changing teams during a
match.
Server Administration:
- Reduced tick rate for dedicated servers with no clients (saves CPU on idle
servers).
- Dedicated servers do not require CD keys.
- Added -configsubdir= command line option to cause .ini files to be
loaded/saved from the specified subdirectory of Game\Config\
- Added QueryPort configuration and command line option.
- Added an "AdminChangeOption [option] [value]" console command for server
admins. This allows changing most simple .ini values (e.g. GoalScore) from the
client. This command will not override URL options. The change will take
effect after the next map change.
- Added an "AdminPublishMapList" console command for server admins. This
overrides the server's map list for the current game type with the one on the
client that used the command.
- Uses GameReplicationInfo.ServerName if set for the name of the server on the
server browser.
- Added "AdminForceVoiceMute" and "AdminForceVoiceUnMute": Stops/Starts a
player from sending voip to others
- Added "AdminForceTextMut" and "AdminForceTextUnMute": Stops/Starts a player
from send text messages to others
- Updated AdminPlayerList to show the PlayerID of the players on the server.
- Updated Kick/Ban to allow for using either the player name or the id
Map Specific:
- Fixed WAR-Avalanche terrain LOD popping issue on high end PCs.
- Fixed bots rarely getting stuck in mid air in DM-Gateway in the city
section.
- Fixed some VCTF-Suspense pathing issues.
- Fixed issues with circular lift on DM-Deimos.
- Fixed translucent mesh sorting issues in DM-Gateway.
Campaign/Co-op:
- Fixed a bug that could cause too many bots to be added to co-op matches in
some cases.
- Added support for seamless travel interrupting a travel to start another
travel. This fixes single player breaking if the host selects the next mission
before the clients have finished travelling to the mission selection level
- Fixed extra copy of a character when a human player leaves a co-op game at
the right time.
- Changed network loss during single player to result in player signed in
locally.
Modding:
- Added a SupportedGameTypes field to UTUIDataProvider_Mutator. If some
entries are in this array, the mutator will only be visible in the menus if
the selected gametype is found in the array.
- Fixed custom gametype midgame menus not being used correctly.
- Shipping script compiler now allows localized/config defaultproperties
because otherwise autodownloaded mods have no way for their localized/config
variables to work.
- Added Get/SetSpecialValue() stubs to Object to allow mods to expose values
that can be modified without creating a dependancy.
- Fixed scaling of certain player meshes (increased in size some human and
robot meshes). Addresses meshes being smaller than collision box, as well as
eyeheight issues.
- Fixed feigning death into/through ForcedDirVolumes.
- Fixed grenade effects in water.
- Increased hellbender rear turret damage.
- Reduced Goliath machine gun spread, plus slight damage increase.
- Fixed warfare scoring for locking down a prime node not called "prime
node".
- Slightly increased momentum taken for damage by mantas and vipers.
- Flak, Rocket, and Shock do slightly more damage to manta and viper.
- Made sure Hellfire SPMA cannon can't fire through walls.
- Increased incoming SPMA fire sound radius.
- Fixed impact jumping with hoverboard.
- Fixed bot Pawns losing their PRI at the end of the match, causing them to,
among other things, be invisible
- Fixed being able to switch away from the rocket launcher in the delay
between the third rocket being loaded and the weapon autofiring.
AI:
- Improved bot AI with darkwalker.
- Tweaked bot voice message frequencies.
- Bot aiming tweaks.
- Fixed bots attacking friendly player in rare cases when that player recently
stole an enemy vehicle.
- Fixed bots not handling the "Hold This Position" order correctly when the
player giving the order is in a multi-person vehicle.
Demo playback:
- Fixed demo playback not ending/looping correctly when the demo ends due to
the DemoRecSpectator being destroyed before the end of the file is reached.
- Demos can now be paused.
- By default, demo playback now runs at full speed and interpolates in between
demo frames using the normal client simulation code. The old frame-locked
method is still available by passing ?disallowinterp. Timedemos are unaffected
by this change.
- Fixed demoplay URL parsing counting the options as part of the filename
unless an extension was specified in the demo name
- Added a "Delete Demo" button to the demo playback menu.
- Demo playback now properly handles rotation when viewing a Pawn in first
person.
- Fixed looking around while spectating a vehicle.
Server Browser:
- Implemented "Server History" tab page in server browser, with ability to
"lock" favorites on that page.
- Added 'Join as spectator' feature.
- Server browser uses smaller font to display more servers.
- Fixed custom mutators not appearing in server browser.
- Fixed custom gametypes not displayed in server browser's window.
- Fixed server browser's listed MaxPlayers being incorrect.
- Added filter option for dedicated servers.
- Fixed server browser showing an incorrect goal score and time limit when the
.ini values were used.
User Interface:
- Can now save settings/progress even if have never created a profile.
- Added ping and connect time to scoreboard.
- Removed annoying confirmation menu when starting a game.
- Removed unnecessary top settings page (can use tabs at the top of the
settings to navigate).
- Added a Messages tab to the mid game menu.
- Friends messages now saved until explicitly deleted.
- Finer control over mouse sensitivity, using an edit box instead of a
slider.
- Added framerate smoothing and FOV options to the advanced video menu.
- Increased max players/bots in menus to 32.
- Fixed auto switching to vote menu at end of match.
- Improved mid game menu performance (don't render world behind it).
- Added version number to main menu.
- Fixed binding gamepad/joystick keys (you must set AllowJoystickInput=1 in
the [WinDrv.WindowsClient] of your UTEngine.ini to enable
gamepads/joysticks).
HUD:
- Added the killer weapon to victim messages.
- Fixed flag and orb scaling in minimap at high resolutions.
- Fixed node teleporter not showing "You can't teleport with orb" message on
clients.
- Fixed situations where "get in vehicle" pictograph wouldn't work correctly.
- Still draw the clock on the scoreboard after the game is over.
- Fixed Duel HUD issues.
Networking:
- Implemented STUN support (Simple Traversal of UDP Through Network Address
Translators) to enable clients and servers to connect from behind a NAT.
- Fixed team scores very rarely not updating for a client.
- Fixed bot faction option when running a listen server.
- Fixed link setup not reset correctly when going from a map with a custom
link setup to one using the default.
- Fixed a case where Duel would place an incoming player on the wrong team
when some players were still travelling.
- Bullseye stats are now properly recorded.
- Fixed clients not travelling to downloaded maps correctly.
- Fixed the client and server getting into a loop sending each other close
messages in some situations.
- Quick match incorporates player rating into search decision.
- Fixed issue where Vista clients would not receive all servers from a server
browser search.
- Applied proper fix to suppressing voice on dedicated servers.
- Fixed issues with players not getting on right team in Duel and
Duel+Survival if a player leaves in certain timing windows during map
transitions.
- Fixed previous level PRIs showing up on the scoreboard/leaderboard after the
client travels (making it look like players have already scored lots of points
when those clients are in fact still loading)
- Fixed losing your custom character mesh after changing teams during a
match.
Server Administration:
- Reduced tick rate for dedicated servers with no clients (saves CPU on idle
servers).
- Dedicated servers do not require CD keys.
- Added -configsubdir= command line option to cause .ini files to be
loaded/saved from the specified subdirectory of Game\Config\
- Added QueryPort configuration and command line option.
- Added an "AdminChangeOption [option] [value]" console command for server
admins. This allows changing most simple .ini values (e.g. GoalScore) from the
client. This command will not override URL options. The change will take
effect after the next map change.
- Added an "AdminPublishMapList" console command for server admins. This
overrides the server's map list for the current game type with the one on the
client that used the command.
- Uses GameReplicationInfo.ServerName if set for the name of the server on the
server browser.
- Added "AdminForceVoiceMute" and "AdminForceVoiceUnMute": Stops/Starts a
player from sending voip to others
- Added "AdminForceTextMut" and "AdminForceTextUnMute": Stops/Starts a player
from send text messages to others
- Updated AdminPlayerList to show the PlayerID of the players on the server.
- Updated Kick/Ban to allow for using either the player name or the id
Map Specific:
- Fixed WAR-Avalanche terrain LOD popping issue on high end PCs.
- Fixed bots rarely getting stuck in mid air in DM-Gateway in the city
section.
- Fixed some VCTF-Suspense pathing issues.
- Fixed issues with circular lift on DM-Deimos.
- Fixed translucent mesh sorting issues in DM-Gateway.
Campaign/Co-op:
- Fixed a bug that could cause too many bots to be added to co-op matches in
some cases.
- Added support for seamless travel interrupting a travel to start another
travel. This fixes single player breaking if the host selects the next mission
before the clients have finished travelling to the mission selection level
- Fixed extra copy of a character when a human player leaves a co-op game at
the right time.
- Changed network loss during single player to result in player signed in
locally.
Modding:
- Added a SupportedGameTypes field to UTUIDataProvider_Mutator. If some
entries are in this array, the mutator will only be visible in the menus if
the selected gametype is found in the array.
- Fixed custom gametype midgame menus not being used correctly.
- Shipping script compiler now allows localized/config defaultproperties
because otherwise autodownloaded mods have no way for their localized/config
variables to work.
- Added Get/SetSpecialValue() stubs to Object to allow mods to expose values
that can be modified without creating a dependancy.
Szerkesztette: Csokis 2007. 11. 23. 08:36 -kor
Desktop: Intel i7-3770, 16GB RAM, GeForce GTX 1050 Ti, Xubuntu 18.04 Linux - Linux User #586716
Laptop: Lenovo IdeaPad G500 (Intel Pentium 2020M, 4GB RAM, 1TB HDD) --- Synology DS213j NAS
Music1: ncmpcpp ⇨ Supra USB ⇨ TEAC UD-301 DAC ⇨ Sommer Cable Aqua Blue XLR ⇨ Focal Alpha 65 + IsoAcoustics ISO-L8R155
Music2: ncmpcpp ⇨ Klotz USB ⇨ Acoustic Research AR-UA1 DAC/HeadphoneAmp
Headphone: HiFiMAN HE400S (FocusPad-A earpads + Forza AudioWorks HPC cable), Takstar TS-671, Sennheiser HD 451
Laptop: Lenovo IdeaPad G500 (Intel Pentium 2020M, 4GB RAM, 1TB HDD) --- Synology DS213j NAS
Music1: ncmpcpp ⇨ Supra USB ⇨ TEAC UD-301 DAC ⇨ Sommer Cable Aqua Blue XLR ⇨ Focal Alpha 65 + IsoAcoustics ISO-L8R155
Music2: ncmpcpp ⇨ Klotz USB ⇨ Acoustic Research AR-UA1 DAC/HeadphoneAmp
Headphone: HiFiMAN HE400S (FocusPad-A earpads + Forza AudioWorks HPC cable), Takstar TS-671, Sennheiser HD 451
#954
Elküldve: 2007. 11. 23. 20:13
Tud valaki egy értelmes oldalt ahonnan le lehetne töltni és nem 20K val jön?
Amúgy az alap havernak mindig megfagy a videóknál, amikor beszéltünk nem volt eszembe hogy megkérdezzem hogy egyátalán eredeti van-e neki ezért megkérdem itt hogy ez lehet a törés miatt vagy a bolti verzióban is benne van ez a bug?
MOst tervezem megvenni és ez egy kicsit elszomorít.
szerk. na ez érdekes flasghot 1 szálról húzza 300K val is a mozzila meg csak 50K val max
Amúgy az alap havernak mindig megfagy a videóknál, amikor beszéltünk nem volt eszembe hogy megkérdezzem hogy egyátalán eredeti van-e neki ezért megkérdem itt hogy ez lehet a törés miatt vagy a bolti verzióban is benne van ez a bug?
MOst tervezem megvenni és ez egy kicsit elszomorít.
szerk. na ez érdekes flasghot 1 szálról húzza 300K val is a mozzila meg csak 50K val max
Szerkesztette: Virus9AX 2007. 11. 23. 20:16 -kor
#956
Elküldve: 2007. 11. 24. 08:42
Az miért van, hogy nekem a fullban is ilyen az advanced menü? :confused:

Pedig elvileg így kellene kinéznie:

Pedig elvileg így kellene kinéznie:
Tabrett Bethell's films - blog az összes információval. @Necros_hun Tumblr oldalam. @AnyoneYouWant @TheClinicMovie
Hajrá Fradi! BAJNOKCSAPAT 2007! A mi kézis lányaink a legjobbak! :)
Hajrá Fradi! BAJNOKCSAPAT 2007! A mi kézis lányaink a legjobbak! :)
#958
Elküldve: 2007. 11. 24. 09:25
Nálam is ugyanilyen. túlzottan nem izgat, mert megy simán maxra pakolva mindent.
#959
Elküldve: 2007. 11. 25. 17:27
Idézet
As to the people that say UT3 is incomplete. I'm glad to have gotten the game when I did. I didn't want to wait for it to be "perfect", I wanted it 3 months ago. LOL
Idézet
Yeah, a crap game soon is better than a good game later.
Hell, let's just forget about the game and make them give us the engine next time. You know what? Forget that, I just want a cool box.
Fcuk yeah.
Hell, let's just forget about the game and make them give us the engine next time. You know what? Forget that, I just want a cool box.
Fcuk yeah.
Szivembol szol a srac
C2D 2,66GHz | 4GB DDR2 | 9800GTX+ | Win7 64bit | WinXP 32bit (dual boot) | 1440x900 (19")
#960
Elküldve: 2007. 11. 25. 17:50
Idézet: N.M.I. - Dátum: 2007. nov. 25., vasárnap - 17:27
Szivembol szol a srac
Nah szerintem azért ez túlzás. Az ilyen "leszólokmindentmertnemtetszikegyvalami" komment sokkal inkább való szemétbe mint hogy adjunk rá.
A játék jó, és kibaszottul fílinges a hanghatások és morfolások odabaxnak(hardveres OpenAl RULZ), és a pályatervezés nagyon részletes. Maga a játék nekem bejön.
Egy nagy dolog zavar(ami sokkal inkább a werzió miatt lehet) hogy msvcr8.dll hibával crash-el nagyon gyakran.
Az ilyen építő jellegű kommentere meg max tojok.
"Did I break your concenration?!"
Szerkesztette: Lacee78 2007. 11. 25. 17:54 -kor

Súgó
A téma zárva.

















