Elküldve: 2005. 09. 16. 12:53
Ehol a lényeg:
Several important damage calculation tidbits are vital to this build.
The first important piece of information is the difference between additive and multiplicative damage modifiers. Additive damage multipliers that are important to this build are weapon damage, off-gear enhanced damage, and Tiger Strike damage multipliers. Although it may seem that a +150% damage weapon will be boosted to +1500% damage with a 1000% damage tiger strike, this assumption is incorrect. The +150% damage and +1000% damage modifiers are added together for a total of +1150% base damage. This is ONLY important, though, if you are using a normal attack for your finishing move, which will almost never happen. Tiger strike damage is added to a kick (Dragon Tail, in our case) in the skill_bonus variable of the kick damage equation, which will be explored two paragraphs from here.
The second form of damage multiplier is a multiplicative multiplier. Dragon Tail damage is multiplicative. When kick damage is modified by a +1000% Tiger Strike and a 300% Dragon Tail finishing move releases the charges, the final kick damage, which includes the +1000% Tiger Strike, is multiplied by 300%, doing absolutely massive damage. This explains how you may have heard of kicks which do 60k damage, which are theoretically possible with these two skills. Even on relatively basic equipment, 25k damage (applied both directly and as splash damage) can be expected.
The calculations that have been opaque to me for some time, since I don't go code-spelunking, are the aforementioned kick damage calculations. Thankfully, jrichards has found them and explained them very well. The equations are these:
MinDamage=((str + dex - 20)/4)*((100 + skill_bonus)/100)) + (BootMinDam*((100 + (str*StrBonus/100) + skill_bonus + non_weapon ED)/100))
MaxDamage=((str + dex - 20)/3)*((100 + skill_bonus)/100) + ( BootMaxDam*((100 + (str*StrBonus/100) + skill_bonus + non_weapon ED)/100) )
The StrBonus term is 120 in this case, since 100 points of strength converts to an additional 120% damage for the boot-class weapon, similar to the 100Str=+100%Sword damage situation. The +skill_bonus term includes the extra damage added to the kick from skills like Tiger Strike. This total kick damage is then multiplied by the Dragon Tail modifier, which has been 300% in this example. Also, as you can tell from studying these equations a little bit, your strength is a huge part of the kick damage that you're going to do, which is why this build, and all assassin kick builds, are so dependent upon high strength values.