HWSW Informatikai Kerekasztal: Painkiller - Battle out of hell - HWSW Informatikai Kerekasztal

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Painkiller - Battle out of hell

#61 Felhasználó inaktív   Piter 

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Hozzászólás ikon  Elküldve: 2004. 11. 24. 11:13

Egy cseppet kivonatoltam a Sys által rögzített logot. Remélem nem vettem ki semmi fontosat. :)

...
W4rh0g
- Dear all, we are very pleased to hold an IRC Chat with People Can Fly and DreamCatcher Games and would like to thank them for making time in their busy schedules to have this chat session tonight.
W4rh0g
- As a short introduction to each member in the interview, we have with us tonight:
W4rh0g
- Andrew Poznanksi, Lead Level Designer for People Can Fly
W4rh0g
- Simon Vivien, EMEA Marketing Director for DreamCatchers
W4rh0g
- Tiphaine Locqueneux, International Communications Director for DreamCatchers
W4rh0g
- and hopefully very soon
W4rh0g
- Adrian Chmielarz, Lead Developer for People Can Fly
W4rh0g
- To explain the process, each journalist will have the chance to ask at least two questions.
W4rh0g
- We will step through each journalist in alphabetical order, you can each post your question and they will all be answered in turn
[PCF]Andrew
- Actually it's Poznanski, not Poznanksi ;-)
W4rh0g
- apologies
[JOLT]Titch
- Titch Site Owner of The Modfathers.com
[PCF]Andrew
- Those freaking Polish names ;-)

[GameStar]Boe
- Are you satisfied guys with the hype of the multiplayer of PK over the net?
[GameStar]Boe
- You were very hopeful...
[PCF]Andrew
- Satisfied? Thrilled! We always thought that since the fenomenal Quakeworld the FPS scene has been missing dynamic, hardcore MP game but we never dreamed PK could actually go as far as to become 'the next big thing' :-)
[PCF]Andrew
- But on the other hand there are huge expectations growing
[PCF]Andrew
- so It's both great and hard for us because we're getting automatically compared to the well established MP titles that have been in constant development for long years
[PCF]Andrew
- So if PK will be only given enough time to mature it will surely live up to the hype, or or maybe even exceed it :-)
[DC]Simon
- we're as close as can be to the MP community over the net and we're extremely proud of that
[DC]Simon
- we have close relationship with the CPL, ESL, the ESWC and all of the major leagues anc communities throughout the world
[DC]Simon
- and that's definitely something we will reaaaally work on in the feature
[DC]Simon
- future sorry
[GameStar]Boe
- Any plans about WCG, as the biggest world-wide tournament? It could be a real blast...
[JOLT]Titch
- Why a n expansion patch now and not a part 2 within its own right next year
[JOLT]Titch
- as some poeple are scepticalk of the value of such patches
[DC]Simon
- hmmm which question should we answer ? Titch's ?
[PCF]Andrew
- You mean Expansion Pack, not Patch, right? :-)
[JOLT]Titch
- yes
[PCF]Andrew
- I guess the answer is pretty simple, after having finished original PK many people were still hungry for some more of the crazy carnage and were constantly flooding our forums with requests for expansion :-)
[PCF]Andrew
- There was definately a huge demand for 'more of the same', of course bearing in mind that in case of PCF its never the same, I guess variety of content has become our trademark now :-)
[JOLT]Titch
- however am i right in understanding that the pack also makes enhancemence to the games engines
[PCF]Andrew
- If we were to focus on Painkiller 2, we'd keep people starving for fun for too long, and besides the game would almost positively end up different than original PK
[PCF]Andrew
- We have said it many times - Painkiller is our goodbye to the so called oldschool gameplay
[PCF]Andrew
- and since old school fun was what people were waiting for - here it comes - Battle Out Of Hell :-)
[PCF]Andrew
- Titch, yeah the engine is vastly improved over the original version, but it's just technical side of it - the game remains basically same hardcore fun as PK - it only looks better :-)
[DC]Simon
- well I think pretty much everyone here thinks the same
[DC]Simon
- having more bosses to destroy, more levels to go through and more weapons to use is definitely interesting
[DC]Simon
- you get 10 levels, 4 new weapons (2*2), hours of gameplay and more MP stuff so yeah, we really feel like BooH is an kick ass add-on
[Ludus]Wincio
- So if PK and BOOH are your goodbye to the oldschool gameplay (a nice one :-)) what about the next step?
[PCF]Andrew
- While Pk is our goodbye to oldschool we're still far from saying goodbye to Painkiller :-) We're constantly working on it to make it better, and will be supporting both original PK and BooH for a long time :-)
[PCF]Andrew
- Apart from that as you all know PK Xbox is in the works and it's shaping up to be a great game. I'm not saying 'great port' because we're redesigning the game to suit consoles well
[PCF]Andrew
- so you might actually say we're making a new Painkiller, not just a console port :-)
[PCF]Andrew
- As you can see we're tied with PK for a long time, and it's not something we are very unhappy with :-) It's great to be able to work on something you love
[Ludus]Wincio
- ...maybe we can wondering for a pk2?
[PCF]Andrew
- As for the more distant future, we do have a new project in mind but its too early to tell :-)
[PCF]Andrew
- But it will definitely be equally story- AND action oriented :-)
[Ludus]Wincio
- that's nice to know, thx andrew
[PCGW-S]Odland
- 1.  Can You tell us about the two new weapons and two new multiplayer-modes? And will all the weapons from the original appear in the Expansion Pack - BooH?
[PCF]Andrew
- The two new weapons are basically what was most requested for PK - a brand new spanking flamethrower (with sweet hot air distortion effect) and a sniper rifle
[PCF]Andrew
- of course each of the weapons has their secondary modes which are nothing to sneeze at either ;-)
[PCF]Andrew
- I'll leave them for you to discover in-game though ;-)
[PCF]Andrew
- as for the new MP modes its again us listening to demands of community - there is a much anticipated Capture The Flag mode and a modified version of FFA called Last Man Standing
[PCF]Andrew
- And lets not forget about another simple mode in high demand - a duel mode
[PCGW-S]Odland
- The dual-mode is it; is it first hit win or standard health?
[PCF]Andrew
- Oh and the new weapons have new nifty new combos, as you'd expect from a PK weapons of destruction :-) But of course all the old favourite weapons are making their comeback in BooH so there is plenty of gear to have fun with :-)
[PCF]Andrew
- The duel mode is you basic 1on1 deathmatch mode, this is what people wanted, I guess we'll leave any modifications to modders... Believe me, for every MP player there are different ideas for MP modes. What we are trying to do is to create something that will appeal to majority
[TVG]Chris
- With recent AAA titles such as Half-Life 2 and Halo 2, how difficult has it been to continue marketing Painkiller to an oversaturated market?
[DC]Simon
- I think it all comes down to the product and the community that goes with it
[DC]Simon
- HL2 and H2 quite started on the same foot as we did, gaining much respect through their flawless solo campaigns and continue selling with MP suppor
[DC]Simon
- so all in all, 2004 will probably be best known as the FPS year, and you're damn right, it's hard to fight against giants
[DC]Simon
- but you do know what happens to giants in PK... :-)
[DC]Simon
- to finish on that
[DC]Simon
- this really, really comes down to how hard you have worked on getting player's feedback and constantly pushing that though in your game
PCFormat-Chris
- slightly off topic from what has been discussed, and focusing more on painkiller as a whole:
[PCF]Andrew
- Its good to keep in mind that most of the huge FPS games this season do not have that much of a replayability factor - you play through them once or a couple of times while PK is considered by many as a game that you can come back to time and time again, simply have a break from reality after work or sth. I think it will provide that value for people for a long time to come :-)
PCFormat-Chris
- I considered Painkiller quite the return to old-school gameplay (as you mentioned), and I even went as far as comparing it to the old 'hordes-of-enemies-just-run-and-gun' school of gameplay which games like the original Doom and, more recently, Serious Sam offered. Would you consider yourself in the same league as those games, now that you've reaped the rewards? Did you have something different in mind during development?
[PCF]Andrew
- We did have a clear vision of PK from day one and I think we did manage to reach our goals - create something that is insanely fun and addictive. After all you could break down soccer or football into a simple formula: a bunch of guys chasing a ball, but that doesnt mean that more sophisticated sports are better. So the basic 'run-and-gun' is not something that we had to settle on - its something we intended to do :-)
[PCF]Andrew
- And as the tremendous feedback shows we managed to pull it off quite nice :-)
[PCF]Andrew
- I might have deviated from the question a bit but I hope it covers it more or less ;-)
PCFormat-Chris
- nope, your response is great.
[GameStar]Boe
- I had one long time ago, not answered, about WCG plans
[GameStar]Boe
- but I have an other, maybe better
[PCF]Andrew
- Go on with a new one, I don't think I'll manage to ignore the previous question any longer ;-)
[GameStar]Boe
- In PK the graphics & phisics are just seem so real, that the illusion of "I'm the monster-harvester hero" is nearly perfect. Were you attacked directly by "angry mothers" ;-) because of the game's "pointless brutality" and the possible effect on youngsters?
[GameStar]Boe
- but you can answer WCG-plans also ;-)
[DC]Simon
- Hmm except my mother, no one attacked me for playing too much PK :-)
[PCF]Andrew
- We'll its a mixed bag of opinions. On one hand original PK was reviewed by a Christian Gaming site (can't remember exact name, sorry) and we did recieve quite a nice rating :-)
[PCF]Andrew
- On another hand though we're having some problems with pushing BooH through censorship in Germany right now :-)
[GameStar]Boe
- ok, and seriously?
[DC]Simon
- extremely seriously - as a publisher we're really committed to child protection
W4rh0g
- Do you mean actual attacks Boe?
[DC]Simon
- the PEGI and USK systems have all gone back and through PK and have chosen appropriate ratings for the game - which I find perfect
[PCF]Andrew
- So it looks like there are many people who understand that PK gameplay is pretty abstract fun and some people that would rather ban everything than take care of their children more closely :-)
[GameStar]Boe
- any feedbacks from the "other side" of the good old "Games & Aggression argument"?
[PCF]Andrew
- Lets not forget that PK has a proper rating so if a child reaches for PK it's beacuse his or her parents are not there for them to provide another game or activity
[DC]Simon
- I think that as all mature industries
[DC]Simon
- the videogames have to grow up with their times
[DC]Simon
- it used to be rock music, or the movies that were in sight of detractors
[DC]Simon
- it's a good sign that videogames are now part of their time, and growing with it
[JOLT]Titch
- modding is a vital part of growing and maintaining an active fanbase. How are you going to actively encoiurage this ?
W4rh0g
- I think Titch might be away so we'll come back to him
[PCF]Andrew
- The best thing here is that modders do what they want, and the hardest part is to provide a game that they like :-) ANd we're already past that point :-)
[PCF]Andrew
- having said that, we dont want to stop there, we're working closely with some mod teams, one of them has even been a frequent visitior to PCF headquaters and has been getting a lot of active help
[JOLT]Titch
- however pariah will include modding tools with the game for example
[PCF]Andrew
- being a small team as we are we do not have as many resources to supporting mod community as other companies may have, but we're doing what we can and already there are some nice mods out there or in the making
[JOLT]Titch
- so we will not see a PK SDK
[DC]Simon
- we'll do our best to support modding, especially in putting together some contests, prizes all-throughout next year
[PCF]Andrew
- As for SDK, most of PK code has been written in well known and free LUA script language so it is fairly easy to mod the game even now. I dont think we will release anything more than what is currently available (but you can make a new game with what is available already)
[PCF]Andrew
- If there is a really high demand from modders for more stuff then we will do it of course :-)
[PCF]Andrew
- But for now I think there are more than enough tools and possibilities to work on PK
[Ludus]Wincio
- I have one not strictly related on BOOH but I'm curious about it:
[Ludus]Wincio
- This year, like we said before, we have a lot of shooter like Doom3, Half Life2, HAlo2 and more. What do you think about the evolution of the genre?
[PCF]Andrew
- Shooters these days are clearly drifting towards a meaningful experience which is a good thing, I think in future we will see even more of emotions and intricate plots in games
[PCF]Andrew
- In a couple of years your average 'computer free' friend won't be able to say "I'm not playing those stupid games" anymore, because they wont be 'stupid' :-)
[Ludus]Wincio
- It could be :-)
[PCF]Andrew
- Of course there will always be demand for pure fun in games but the majority of games will try to involve more of your senses than just fast reflexes :-)
[GameStar]Boe
- Hope not PK2 ;-)
[Ludus]Wincio
- eheheh that's right hope not pk2...;-)
[PCF]Andrew
- ;-))) dont get me wrong, action will always be a big part of FPP games :-)
[DC]Simon
- I think that one of the biggest evolution of the genre is going to reside in what we have all lived as gamers
[DC]Simon
- in the past there used to be only one hardcore niche MP game which was Q3
[PCF]Andrew
- but it'll be probably more rewarding to kill those baddies because they have lured your older brother into the dark side to save your girlfriend who in the end will turn out not to be who she seems (or have any other complex emotion-rich scenario) than to just kill the baddies just because they're shooting at you ;-)
[DC]Simon
- and now we're seeing Halo2 played in tournaments
[Ludus]Wincio
- sure the MP is coming put in any new products, hopefully in the next generation games we could see some new implementation like advance IA... :-)
[PCF]Andrew
- As for the evolution of MP, its hard to predict, on one end people are waiting for more advancements in that genre, but then again, coming back to my football comparison - not much has changed in that game for centuries and its not bad, is it? :-)
[PCGW-S]Odland
- The Expansion pack, BooH, must be sqeezing every ounce out of the PainEngine, because Battle out of Hell look significally better than the original. How much more will this perfomance boost demand of the hardware?
[PCF]Andrew
- Well, we did improve quality of graphics on two levels, one is just simply higher quality of textures, models and lighting, and this one doesn't cost any additional computing power :-)
[PCF]Andrew
- But the other level is the addition of many sweet high-end, state-of-the-art, super-duper effects that do screem for GF6800 :-)
W4rh0g
- Booh ships with a 6800 free yeah?
[PCF]Andrew
- So if you want 'just' the quality of original PK - ther eyou have it, no additional hardware cost
[PCGW-S]Odland
- but You need som moer firepower to get the eye-candy... sweet
[DC]Simon
- hmm then dont count on the 19.99 Euros price point :-)
[PCF]Andrew
- but if you have more than that trusty-old GF2MX of are willing to upgrade then you will be rewarded with some really sweet FX :-)
[PCF]Andrew
- One of them being specular mapping (used in latest gen games like Doom3) that adds dramatically to the amount of graphical detail
[PCF]Andrew
- I could go on and on about the eye candy, let's just stop here before I bore you to death :-)
[TVG]Chris
- I know you've heard these before, but could you give me more detail. It's killing two birds with one stone
[PCF]Andrew
- trust me, you dont want me to go into detail on those pixel-shading bump-mapping negative LOD render-to-texture vertex-bending mumbo-jumbo :-)
[TVG]Chris
- Its been a few months now since the main game was released. How do you feel its gone down? Also where do you see the company heading in the future?
[PCF]Andrew
- We're really happy with awesome positive response from players around the world it feels great to be able to prove that creativity and talent can succesfully compete with zillion dollar budgets of the behemoth developer companies and well established franchises
[PCF]Andrew
- my only gripe is with how some people precieved the game - they saw 'a mindless shooter' in a negative sense without seeing beauty in simplicity of the game :-)
[PCF]Andrew
- I guess the game needs a certain amount of openmindedness (or how you say that ;-))
[PCF]Andrew
- But its just a minor gripe, for a newcomer to the market we did extremely great and I'm proud of the work my team has pulled off for PK :-) As for the future direction of the company...
[PCF]Andrew
- We're a bit torn here because our background was actually in less action oriented games...
[PCF]Andrew
- and now after PK there is a huge demand for another action packed title from PCF...
W4rh0g
- can you let slip one secret Andrew?
[PCF]Andrew
- I guess we won't dissapoint our fans and 'naysayers' by trying to combine excellent action with excellent, emotion-rich adventure
[PCF]Andrew
- I really cant say anything more guys, other than that the crazy heads in PCF team are really full of ideas :-)
[Ludus]Wincio
- That's good! We want new ideas! :-D
PCFormat-Chris
- How closely do you work with the hardware vendors to ensure that the PainEngine (or next version thereof) will look great on upcoming hardware. With Painkiller as your first title, did you have to approach nVIDIA to become part of their TWIMTBP campaign or did they offer to give you development kits - and how well did other vendors co-operate?
[PCF]Andrew
- NVidia guys are great!
[PCF]Andrew
- And no, I'm not getting paid for that :-)
[PCF]Andrew
- Its simply that they helped us a great deal along the way
[PCF]Andrew
- I cant overlook help that we recieved from Ati either, but it was our close cooperation with great graphics gurus at Nvidia that helped us in achieving top performance of Pain Engine
[PCF]Andrew
- ok, I might actually get paid for saying that stuff ;-)
[PCF]Andrew
- DC, anything to add? Like the ton of hardware that was supposed to make its way to PCF? ;-)
[PCF]Andrew
- No, just kidding ;-)
[DC]Simon
- honestly, Nvidia has been a great partner
[PCF]Andrew
- Its goot that the relationship with hardware vendors runs on development level more then marketing level, after all its not about marketing decissions but about the best possible performance on your beloved PCs, right? :-)
[DC]Simon
- we approached them with PK but knew them from the past already
[DC]Simon
- they were immediately thrilled by the potential of the game, its engine aswell as the connectivity between the game and their audience
[DC]Simon
- so things went naturally, from development to marketing worldwide
[DC]Simon
- and no I don't have any GF6800 Ultra left :-)
W4rh0g
- Thats all the time we have for media questions.  Thanks to all those who joined us to participate

W4rh0g
- Vo0 is regarded as (currently) the best pk player in the world ;-)
fnatic\Vo0
- This question is ofcourse about the multiplayer aspect of Painkiller :-)
[PCF]Andrew
- No, there are no 'god' cheats in MP if thats what you're asking ;-)
[PCF]Andrew
- although you seem to have figured out something like this :-)
[DC]Simon
- actually there is, just type "/name Voo" and everyone will desert the server :-)
fnatic\Vo0
- I know you guys like the stakegun alot, but as it seems now, the weapon is too powerfull. People have already gotten really good with it, scoring alot of stakegun frags. It does 200 damage and for a spawn weapon, that is a lot.
fnatic\Vo0
- In a few months there will be no such element left as map control because people will use the stakegun too well. Are you guys planning to reduce the damage of the gun or maybe even use another gun as a spawning weapon ? Maybe the new MG is a good one - although I have no idea how much damage it does - it would seem like the best idea if you guys manage to balance it.
[PCF]Andrew
- This one is a tough decission to make. Our initial decission about using strong stakegun as a spawn weapon was a deliberate one - we did want PK to be a brutal game where spawn-fragging is fairly easy but at the same time we did want the 'defenceless' spawned guy to have a chance to turn things around
[PCF]Andrew
- It inflicts the gameplay in a serious way - if you go for spawn-fragging spree carelessly like in some other games you may get punished
[PCF]Andrew
- But at the same time as people are getting better and better with the weapon it actually might be too powerfull right now
[PCF]Andrew
- And its turning in a way that we didn't want, so we are seriously considering to things: 1) lowering stake damage a bit, 2) adding vote command for selecting efault respawn weapon
[PCF]Andrew
- I think there are many people who got used to different gameplay tactics that stakegun imposes on game and will want to stick with it as a respawn weaponh
[PCF]Andrew
- but for those who wish to change it we will make it possible to vote a different weapon. Time will tell what majority will choose
fnatic\Vo0
- If I could give an example ... ?
[PCF]Andrew
- The problem is that there are SO many different views on the game and we have a hard job of setting the standard that will be followed on servers, during tourneys etc. And we'll never please everyone, thats for sure. But the stakegun issue is probably the most common one so its on the no1. list of things to address
fnatic\Vo0
- That's good to hear.
[PCF]Andrew
- I guess thats it then? :-)
fnatic\Vo0
- If I could give an example about what could happen with the current weapon set... ? :-)
[PCF]Andrew
- Vo0, shoot, but be quick (I know you are) :-)
fnatic\Vo0
- What if in a final of a 1on1 tournament, you tied the score with 10 more seconds to go, and you are still quite alive (100 health and 50 armor). The guy who just died spawns right behind you and kills you with just 1 shot, where you would have probably lived if the spawn weapon wasn't so extremely powerful, what about that? I would call it too big of a luck factor to allow such things in such an important match (a final).
[PCF]Andrew
- but what an exciting finale that would be! :-)
[PCF]Andrew
- but seriously, point taken
W4rh0g
- Are there any plans in progress for WCG, as it is the biggest world-wide MP event
[PCF]Andrew
- Ok guys, its really time to wrap it up, Its my 14th hour at work here and its not even a crunchtime ;-)
[DC]Simon
- fairly simple question : to be brutally honest there are no plans currently for WCG
[DC]Simon
- I also tend to think the biggest MP event of 2005 is going to be the 1 million dollar CPL World Tour :-)
[PCF]Andrew
- Thank you All for comming, hope that was entertaining for you as it was for me!
W4rh0g
- Does your agreement with the CPL stop you from discussing options with WCG?
[DC]Simon
- well, we have committed to the CPL World Tour and we really want to focus on that
[DC]Simon
- CPL are outstanding supporters and leader of the MP community
[DC]Simon
- trust me, 2005 is going to be PK year aswell, and specifically on the MP side of things
[GameStar]Boe
- thats right, but no 64 countries involved in CPL, if I'm right :-)
W4rh0g
- can you embellish at all on the CPL deal?
W4rh0g
- such as when the "additions" have been agreed for timewise?
W4rh0g
- pktv etc
[DC]Simon
- everything is on its way
[DC]Simon
- we want to make sure that it's 100% what everyone expects before discussing timing, but expect updates very shortly
W4rh0g
- almost the end of the working day in the US i guess :-D
[DC]Simon
- well I'm in Paris, so it's too late to figure out :-)
[DC]Simon
- still checking that release schedule for BOOH :-)
[DC]Simon
- on its way to stores for a D1 in early December :-)
...

#62 Felhasználó inaktív   SYS_TRhu 

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Hozzászólás ikon  Elküldve: 2004. 11. 24. 19:08

...a voice from the darkness.....

Peti, ez egy korrekt transcript, áttekinthető és csak a lényeg van benne - köszönet érte!  :up: Biztos időbe telt kihámozni abból a nagy össze-visszaságból, LOL!  :respect:

SYS "Congratulations Ms Croft. You are positively Amazonian."

#63 Felhasználó inaktív   Piter 

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Elküldve: 2004. 11. 24. 21:34

Szóra sem érdemes. :)

Kicsoda W4rh0g, aki a beszélgetést irányította? (a fenti szövegből nem igazán látszik, de ő volt a témavezető)

#64 Felhasználó inaktív   DOOMER 

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Elküldve: 2004. 11. 24. 23:12

Idézet

[DC]Simon
- so all in all, 2004 will probably be best known as the FPS year, and you're damn right, it's hard to fight against giants
[DC]Simon
- but you do know what happens to giants in PK... :-)


lol  :evil2:

Idézet

[PCF]Andrew
- But the other level is the addition of many sweet high-end, state-of-the-art, super-duper effects that do screem for GF6800 :-)
W4rh0g
- Booh ships with a 6800 free yeah?


hmmmmm... veszel egy 6800-ast és kapsz egy BOOH-t? :) mééér nem fordítva? :D

#65 Felhasználó inaktív   HavocS 

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Elküldve: 2004. 11. 24. 23:16

az első idézet teljesen elkerülte a figyelmem, jót röhögtem rajta :D
|Asus P5B|C2D E6300@7x430|2x1GB DDR2|Asus ATi HD3870|

#66 Felhasználó inaktív   SYS_TRhu 

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Hozzászólás ikon  Elküldve: 2004. 11. 25. 20:57

...a voice from the darkness.....

Peti, W4rh0gra passzolok: én is csak az IRC-chaten láttam először... Egyébként [PCF]Adrian említette, hogy Németországban cenzúrázva lesz a BOOH Orphanage-je. Fel is kapták a német Tagok a fejüket a Fórumon... :D

Szerkesztés: megnéztem, és W4rh0g PKEuro-hírszerző is - a főoldalon lehet látni... :)

SYS "Congratulations Ms Croft. You are positively Amazonian."

Szerkesztette: SYS_TRhu 2004. 11. 25. 21:04 -kor


#67 Felhasználó inaktív   DOOMER 

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Elküldve: 2004. 11. 26. 20:59

ÜBER SPOILER!

PK: BOOH leírás a lá HCG

#68 Felhasználó inaktív   DOOMER 

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Elküldve: 2004. 11. 28. 13:08

megnéztem a loony parkról és a secret labról szóló kis videót. hehe, az új stukkerek elég durvásak, főleg a lángszóró :D

#69 Felhasználó inaktív   bepe_79 

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Elküldve: 2004. 11. 28. 20:45

Kijött.

#70 Felhasználó inaktív   SYS_TRhu 

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Hozzászólás ikon  Elküldve: 2004. 11. 28. 22:22

...a voice from the darkness.....

Nana...! Az a holland híroldal nem számít!  :p Majd ha a boltokban lesz, illetőleg, amikor CD Galaxisból meg tudom rendelni..na, számomra akkor "jön ki" a játék...  :) Mondjuk a jövő hétvégére el tudnám képzelni az eredeti PK mellé...  :cool:

Doomer, nagy próbatétel elé állítottál: kibírni, hogy ne olvassam el azt a cikket, a spoilerek miatt... :D Sajna már az eleje is túl informatív... :)

SYS "Congratulations Ms Croft. You are positively Amazonian."

#71 Felhasználó inaktív   BoGab 

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Elküldve: 2004. 11. 28. 22:35

Én majd arra a BlackBox kiadásra pályázom, ha lemegy az ára :)
Khef: ebből az lesz, hogy nem lesz semmi értelmes...

We are the swarm. But we are becoming ... much... much more. For the final metamorphosis, has only just begun.

Nem őszinteségre, meg bizalomra kell alapozni egy kapcsolatot, hanem tcp/ip-re!

#72 Felhasználó inaktív   SYS_TRhu 

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Hozzászólás ikon  Elküldve: 2004. 11. 28. 22:41

...a voice from the darkness.....

BoGab, a Black Editionön én is gondolkodám...  :respect: Reméljük, itthon is kapható lesz, s főleg érdekelni fog, ha esetleg lesznek benne extrák is. Ja, és az nem DVD-tokos lesz, gondolom... :D

SYS "Congratulations Ms Croft. You are positively Amazonian."

#73 Felhasználó inaktív   BoGab 

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Elküldve: 2004. 11. 28. 22:45

Idézet: SYS_TRhu - Dátum: 2004. nov. 28., vasárnap - 22:41

...a voice from the darkness.....

BoGab, a Black Editionön én is gondolkodám...  :respect: Reméljük, itthon is kapható lesz, s főleg érdekelni fog, ha esetleg lesznek benne extrák is. Ja, és az nem DVD-tokos lesz, gondolom... :D

SYS "Congratulations Ms Croft. You are positively Amazonian."

Annak a DVD tokozásnak várjuk ki a végét. Én abban bízom, hogy angol/amerikai kiadás lesz, amibe a magyar forgalmazó nem nyúlhat majd bele, mint a HL2be pl, ami külföldön dobozos, itthon papírtokba csomagolt CDk egy DVD tokba hajigálva :)
Khef: ebből az lesz, hogy nem lesz semmi értelmes...

We are the swarm. But we are becoming ... much... much more. For the final metamorphosis, has only just begun.

Nem őszinteségre, meg bizalomra kell alapozni egy kapcsolatot, hanem tcp/ip-re!

#74 Felhasználó inaktív   dani83 

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Elküldve: 2004. 11. 29. 23:54

Sztetek kell a kiegészítőhöz az eredeti játék?
Sírva születtél, körülötted mindenki nevetett.Igyekezz úgy élni, hogy nevetve távozz, és körülötted mindenki sírjon!

#75 Felhasználó inaktív   FragMaster 

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Elküldve: 2004. 11. 30. 00:01

Kell, én úgy tudom...
Gigabyte GA-P35-DS3, Core2Quad Q9550 + CM TX2, 2*1gb Adata 800+, 2*1gb Supertalent, MSI GeForce GTX460 Cyclone OC 1GB, SB Audigy, Chieftec CFT-550, Pioneer DVR-216D, Samsung SH-D163B, Samsung 320gb, Dell U2311H

#76 Felhasználó inaktív   FragMaster 

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Elküldve: 2004. 11. 30. 18:21

Az .nfo-ban az áll, hogy ajánlott, de nem kell.
Ez mit jelenthet?... :think:
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#77 Felhasználó inaktív   Péntek 

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Elküldve: 2004. 12. 02. 14:47

HCGamer szerint ma érkezett a boltokba :)

#78 Felhasználó inaktív   Lufinyul 

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Elküldve: 2004. 12. 02. 14:52

Idézet: dani83 - Dátum: 2004. nov. 29., hétfő - 23:54

Sztetek kell a kiegészítőhöz az eredeti játék?

Kell!

#79 Felhasználó inaktív   SYS_TRhu 

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Hozzászólás ikon  Elküldve: 2004. 12. 02. 19:59

...a voice from the darkness.....

Sajnos itthon még mindig nincs BOOH: CDGalaxis, Automex, 576, HCG - K.O., egyik helyen sincs még. Talán holnap, vagy csak a jövő héten...  :rolleyes:

Odakint meg már sokan nekiestek, és valóban, pl. az USA-beli Chips & Bits online shopban is rendelhető már a játék. Kalme már készíti is a Secret-videókat (amikből a három "Öt Csillagos AntiGenerális" természetesen NEM fog puskázni :D)... Pár érdekes mission is ismert már: csináld meg 20 perc alatt a szintet, gyűjts pontosan 330 lelket, és így tovább (meg sajna(?) megint lesz Secret-mission is)... Ja, és Fleabay feltette a játék PDF-manualjét ebben a topicban - mivel a hivatalos PK-Fórumon megengedték Neki, így szerintem ide is belinkelhetem...

Még valami: állítólag, ha betöltjük a PK-beli utolsó Trauma-mentésünket, akkor utána elkezdetjük a BOOH-t úgy, hogy megmaradjanak a kártyáink és a pénzünk is. Bár nem tudom, hogy ezt érdemes-e kihasználni? Lehet, hogy túl sokat könnyítene a játékon ("The Orpahanage" az "Iron Will"-el?)..talán esetleg később...

SYS "Congratulations Ms Croft. You are positively Amazonian."

#80 Felhasználó inaktív   FragMaster 

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Elküldve: 2004. 12. 02. 20:14

Idézet

Kell!


Nem kell, személyesen próbálva.
Gigabyte GA-P35-DS3, Core2Quad Q9550 + CM TX2, 2*1gb Adata 800+, 2*1gb Supertalent, MSI GeForce GTX460 Cyclone OC 1GB, SB Audigy, Chieftec CFT-550, Pioneer DVR-216D, Samsung SH-D163B, Samsung 320gb, Dell U2311H

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