Proci nem számít szintetikus tesztekben.
Alapon
Pixel Shader 190,000 FPS
Shader Particles (SM3.0) 15,453 FPS
Perlin Noise (SM3.0) 31,576 FPS
520/1410
Pixel Shader 225,200 FPS
Shader Particles (SM3.0) 18,341 FPS
Perlin Noise (SM3.0) 37,431 FPS
Alap:
6800GT/7800GTX
Pixel Shader: 96/190 FPS
Shader Particles(SM 3.0): 8,876/15,453 FPS
Perlin Noise(SM 3.0): 9,026/31,576 FPS
Tuning:
6800GT/7800GTX
Pixel Shader: 115,319/225,200 FPS
Shader Particles(SM 3.0): 10,517/18,341 FPS
Perlin Noise(SM 3.0):10,838/37,431 FPS
Perlin Noise: This leaves us with a shader which is 495 instructions in length, and has an arithmetic to texture instruction ratio of 9:1 (Which is pretty high by today's standards, with the average ratio in modern game titles being 5:1).
Úgy látszik a 2* gyorsabbra tervezett G70, hosszabb shader kódoknál már 3* gyorsabb NV40-nél.
Szerkesztette: Frosty 2006. 01. 22. 20:21 -kor
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