Egy kis nyugtató azoknak, akiket idegesített az alábbi válasz a korábban belinkelt interjúból. A megjelent változat:
Idézet
Many development teams have learned important lessons from previous attempts to bring PC games to the console, though Deus Ex 2 is an infamous example. One of the main things we are doing differently is that we are leading our development efforts with the 360. Therefore all decisions on HUD and gameplay situations that are made on the 360 will be re-thought and optimized when brought over onto the PC.
A korrekció:
Idézet
Many development teams have learned important lessons from previous attempts to bring PC games to the console, though Deus Ex 2 is an infamous example. One of the main things we are doing differently is that we are leading our development efforts with the 360. Therefore all decisions on HUD and gameplay situations that are made on the 360 will be re-thought and optomized when brought over onto the PC.
Így azért jobban hangzik.
Kövezzetek meg, de nekem nem hiányzik a multi ebből a játékból.

Szerintem teljesen felesleges és el is venne az élvezetből. Itt épp azon van a lényeg, hogy egyedül vagy egy idegen és félelmetes helyen.
Podcast, ha érdekel valakit.
Szerkesztette: Necros 2007. 01. 23. 14:58 -kor